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							<channel><title>New Posts For Thread: Am I the only one who sees a problem with the Hit Points?</title><link>http://community.wizards.com/go/thread/view/75882/29317723/Am_I_the_only_one_who_sees_a_problem_with_the_Hit_Points</link><description>I'm looking around this forum and I see many salient and relevant critiques of the latest release of the playtest, but I haven't seen a single comment about the hit point shift. Am I the only one who doesn't like that hit points are mostly dependant</description><item><title>Heh.. not starting before 4th level at our house consider giving that a try?</title><link>http://community.wizards.com/go/thread/view/75882/29317723/Am_I_the_only_one_who_sees_a_problem_with_the_Hit_Points?post_id=524077559#524077559</link><description>Heh.. not starting before 4th level at our house consider giving that a try?</description><pubDate>Wed, 12 Sep 2012 20:23:10 -0500</pubDate></item><item><title>I think heavy armour should still be the toughest armour though a plate clad fighter should be better protected than a leather clad agile rogue.  In a bounded system you probably don't want the difference to be great, but it should be attainable.  Da</title><link>http://community.wizards.com/go/thread/view/75882/29317723/Am_I_the_only_one_who_sees_a_problem_with_the_Hit_Points?post_id=524075075#524075075</link><description>I think heavy armour should still be the toughest armour though a plate clad fighter should be better protected than a leather clad agile rogue.  In a bounded system you probably don't want the difference to be great, but it should be attainable.  Da</description><pubDate>Wed, 12 Sep 2012 19:01:16 -0500</pubDate></item><item><title>There are a lot of people clamoring for better chances for monsters to hit because the Fighter is just so unassailable. I think this is a consequence of the Fighter needing to be much more durable than the Wizard, but the designers not wanting to giv</title><link>http://community.wizards.com/go/thread/view/75882/29317723/Am_I_the_only_one_who_sees_a_problem_with_the_Hit_Points?post_id=524069359#524069359</link><description>There are a lot of people clamoring for better chances for monsters to hit because the Fighter is just so unassailable. I think this is a consequence of the Fighter needing to be much more durable than the Wizard, but the designers not wanting to giv</description><pubDate>Wed, 12 Sep 2012 15:22:24 -0500</pubDate></item><item><title>There are a lot of people clamoring for better chances for monsters to hit because the Fighter is just so unassailable. I think this is a consequence of the Fighter needing to be much more durable than the Wizard, but the designers not wanting to giv</title><link>http://community.wizards.com/go/thread/view/75882/29317723/Am_I_the_only_one_who_sees_a_problem_with_the_Hit_Points?post_id=524068023#524068023</link><description>There are a lot of people clamoring for better chances for monsters to hit because the Fighter is just so unassailable. I think this is a consequence of the Fighter needing to be much more durable than the Wizard, but the designers not wanting to giv</description><pubDate>Wed, 12 Sep 2012 14:42:58 -0500</pubDate></item><item><title>Give them class feature cantrips. one gives them extra HP, and the other is the shield/counterspell I described above.</title><link>http://community.wizards.com/go/thread/view/75882/29317723/Am_I_the_only_one_who_sees_a_problem_with_the_Hit_Points?post_id=524067987#524067987</link><description>Give them class feature cantrips. one gives them extra HP, and the other is the shield/counterspell I described above.</description><pubDate>Wed, 12 Sep 2012 14:41:45 -0500</pubDate></item></channel></rss>
