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							<channel><title>New Posts For Thread: Armor should grant resistance to damage types</title><link>http://community.wizards.com/go/thread/view/75882/29165379/Armor_should_grant_resistance_to_damage_types</link><description>All damage has a type in D&amp;D Next (so far).  In my opinion damage types have been a woefully underutilized aspect of the game world.  peircing/bludgeoning/slashing damage rarely matters (beyond the occasional mud golem or skeleton).D&amp;D Next, by keepi</description><item><title>You could keep it simple - Light armour = /5 Piercing, Medium armour = /5 Bludgeoning and Heavy armour = /5 SlashingRegarding armour and elemental resistance - how about Heavy armour = /5 acid (Advantage vs acid) but +5 (Disadvantage vs Electricity)L</title><link>http://community.wizards.com/go/thread/view/75882/29165379/Armor_should_grant_resistance_to_damage_types?post_id=520768697#520768697</link><description>You could keep it simple - Light armour = /5 Piercing, Medium armour = /5 Bludgeoning and Heavy armour = /5 SlashingRegarding armour and elemental resistance - how about Heavy armour = /5 acid (Advantage vs acid) but +5 (Disadvantage vs Electricity)L</description><pubDate>Wed, 13 Jun 2012 05:11:12 -0500</pubDate></item><item><title>Actually I have noticed in 5E Skeletons  do not have damage reduction any more. Not a single playtest monster does. They all have resistances. Making armor into Damage reduction could be an easy change. If it is the Only damage reduction in the syste</title><link>http://community.wizards.com/go/thread/view/75882/29165379/Armor_should_grant_resistance_to_damage_types?post_id=520764033#520764033</link><description>Actually I have noticed in 5E Skeletons  do not have damage reduction any more. Not a single playtest monster does. They all have resistances. Making armor into Damage reduction could be an easy change. If it is the Only damage reduction in the syste</description><pubDate>Tue, 12 Jun 2012 22:17:21 -0500</pubDate></item><item><title>I think this would be a good idea if balance properly. They just need to make sure the DR is neither too high or too low.</title><link>http://community.wizards.com/go/thread/view/75882/29165379/Armor_should_grant_resistance_to_damage_types?post_id=520760579#520760579</link><description>I think this would be a good idea if balance properly. They just need to make sure the DR is neither too high or too low.</description><pubDate>Tue, 12 Jun 2012 19:40:44 -0500</pubDate></item><item><title>As a DM I used a simple rule for converting existing AC into DR. For D&amp;D Next it would look like this:--&gt;AC: as per D&amp;D Next--&gt;Dodge Defense (Dodge): Just 10 + whatever Dex (or whatever ability is used if changed from just Dex) bonus you get in that</title><link>http://community.wizards.com/go/thread/view/75882/29165379/Armor_should_grant_resistance_to_damage_types?post_id=520760467#520760467</link><description>As a DM I used a simple rule for converting existing AC into DR. For D&amp;D Next it would look like this:--&gt;AC: as per D&amp;D Next--&gt;Dodge Defense (Dodge): Just 10 + whatever Dex (or whatever ability is used if changed from just Dex) bonus you get in that</description><pubDate>Tue, 12 Jun 2012 19:35:00 -0500</pubDate></item><item><title>Given the flat nature of AC and bonuses to hit in 5e, I don't see why armor shouldn't just be relegated to being damage reduction and have actual AC come from other things like dex and magic. Heavier armors = more damage reduction.  Creature hides an</title><link>http://community.wizards.com/go/thread/view/75882/29165379/Armor_should_grant_resistance_to_damage_types?post_id=520757093#520757093</link><description>Given the flat nature of AC and bonuses to hit in 5e, I don't see why armor shouldn't just be relegated to being damage reduction and have actual AC come from other things like dex and magic. Heavier armors = more damage reduction.  Creature hides an</description><pubDate>Tue, 12 Jun 2012 17:41:40 -0500</pubDate></item></channel></rss>
