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							<channel><title>New Posts For Thread: "We never play high level" as an argument</title><link>http://community.wizards.com/go/thread/view/75882/29162471/We_never_play_high_level_as_an_argument</link><description>Now, there has been a lot of good constructive discussion around here about D&amp;D, it's rules, and what makes a good game or not.Some things are a matter of taste, others I shake my head at the denial of some people and how nostalgia "blocks" them comp</description><item><title>The reason to use the same mathematical system for calculating hit points and damage potential for both Pcs and NPCs would be to allow NPCs to fight with NPCs and for PCs to fight with PCs.  PCs could become NPCs and NPCs could become PCs.  As it sta</title><link>http://community.wizards.com/go/thread/view/75882/29162471/We_never_play_high_level_as_an_argument?post_id=520654859#520654859</link><description>The reason to use the same mathematical system for calculating hit points and damage potential for both Pcs and NPCs would be to allow NPCs to fight with NPCs and for PCs to fight with PCs.  PCs could become NPCs and NPCs could become PCs.  As it sta</description><pubDate>Sun, 10 Jun 2012 00:33:41 -0500</pubDate></item><item><title>The reason to use the same mathematical system for calculating hit points and damage potential for both Pcs and NPCs would be to allow NPCs to fight with NPCs and for PCs to fight with PCs.  PCs could become NPCs and NPCs could become PCs.  As it sta</title><link>http://community.wizards.com/go/thread/view/75882/29162471/We_never_play_high_level_as_an_argument?post_id=520654829#520654829</link><description>The reason to use the same mathematical system for calculating hit points and damage potential for both Pcs and NPCs would be to allow NPCs to fight with NPCs and for PCs to fight with PCs.  PCs could become NPCs and NPCs could become PCs.  As it sta</description><pubDate>Sun, 10 Jun 2012 00:28:54 -0500</pubDate></item><item><title>You are assuming that PCs must be complex.  I think PCs should be very simple for some players.  I know many players who want to be a wizard but never can because they can't handle complexity.I would argue that a balanced system should be developed f</title><link>http://community.wizards.com/go/thread/view/75882/29162471/We_never_play_high_level_as_an_argument?post_id=520654697#520654697</link><description>You are assuming that PCs must be complex.  I think PCs should be very simple for some players.  I know many players who want to be a wizard but never can because they can't handle complexity.I would argue that a balanced system should be developed f</description><pubDate>Sun, 10 Jun 2012 00:16:38 -0500</pubDate></item><item><title>You are assuming that PCs must be complex.  I think PCs should be very simple for some players.  I know many players who want to be a wizard but never can because they can't handle complexity.I would argue that a balanced system should be developed f</title><link>http://community.wizards.com/go/thread/view/75882/29162471/We_never_play_high_level_as_an_argument?post_id=520654613#520654613</link><description>You are assuming that PCs must be complex.  I think PCs should be very simple for some players.  I know many players who want to be a wizard but never can because they can't handle complexity.I would argue that a balanced system should be developed f</description><pubDate>Sun, 10 Jun 2012 00:09:14 -0500</pubDate></item><item><title>Actually I would argue that you can.  If the system is developed correctly to begin with, there is no reason that it can't work well.   D&amp;D has simply struggled with developing an effective strategy to high level campaigns.  They need to decide how l</title><link>http://community.wizards.com/go/thread/view/75882/29162471/We_never_play_high_level_as_an_argument?post_id=520654029#520654029</link><description>Actually I would argue that you can.  If the system is developed correctly to begin with, there is no reason that it can't work well.   D&amp;D has simply struggled with developing an effective strategy to high level campaigns.  They need to decide how l</description><pubDate>Sat, 09 Jun 2012 23:24:07 -0500</pubDate></item></channel></rss>
