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							<channel><title>New Posts For Thread: Three Pillars is a step backwards in Game Design</title><link>http://community.wizards.com/go/thread/view/75882/29155511/Three_Pillars_is_a_step_backwards_in_Game_Design</link><description>&gt;Three Pillars&gt;combat, exploration, and roleplayOh gods. They don't understand RPGs at all, do they? They obviously don't and just happen to have more money and a bigger name than much better developers."Roleplay" is not a separate thing. That thing</description><item><title>The "Three Pillars" are a fine concept, as long as none of them are labeled "Roleplay" (social or interaction works better), and you recognize that RP is possible in all three pillars.  They are even a handy design tool, if you balance classes or oth</title><link>http://community.wizards.com/go/thread/view/75882/29155511/Three_Pillars_is_a_step_backwards_in_Game_Design?post_id=520446155#520446155</link><description>The "Three Pillars" are a fine concept, as long as none of them are labeled "Roleplay" (social or interaction works better), and you recognize that RP is possible in all three pillars.  They are even a handy design tool, if you balance classes or oth</description><pubDate>Mon, 04 Jun 2012 13:30:14 -0500</pubDate></item><item><title>I think they understand RPGs just fine, have settled upon their target audience (pre WotC TSR customers) and are designing backwards for what they think will pull in the lapsed retro crowd.</title><link>http://community.wizards.com/go/thread/view/75882/29155511/Three_Pillars_is_a_step_backwards_in_Game_Design?post_id=520444043#520444043</link><description>I think they understand RPGs just fine, have settled upon their target audience (pre WotC TSR customers) and are designing backwards for what they think will pull in the lapsed retro crowd.</description><pubDate>Mon, 04 Jun 2012 12:37:42 -0500</pubDate></item><item><title>I may have missed something, but that wasn't the impression I took from the blogs, chats and interviews.  I have tried to read them all, but could have missed some.My impression was that they admitted some characters may not be as useful in each pill</title><link>http://community.wizards.com/go/thread/view/75882/29155511/Three_Pillars_is_a_step_backwards_in_Game_Design?post_id=520427087#520427087</link><description>I may have missed something, but that wasn't the impression I took from the blogs, chats and interviews.  I have tried to read them all, but could have missed some.My impression was that they admitted some characters may not be as useful in each pill</description><pubDate>Mon, 04 Jun 2012 04:31:51 -0500</pubDate></item><item><title>Meh, this IMHO is the mistake of trying to draw from lessons in literary characters and apply it to an RPG. There's no guy playing the sidekick in a novel. Nor are novels game systems where there is some consistent set of rules that the characters ar</title><link>http://community.wizards.com/go/thread/view/75882/29155511/Three_Pillars_is_a_step_backwards_in_Game_Design?post_id=520426991#520426991</link><description>Meh, this IMHO is the mistake of trying to draw from lessons in literary characters and apply it to an RPG. There's no guy playing the sidekick in a novel. Nor are novels game systems where there is some consistent set of rules that the characters ar</description><pubDate>Mon, 04 Jun 2012 04:26:40 -0500</pubDate></item><item><title>It isn't a question of whether each class can contribute in each pillar, to me anyway.  It's the idea that a player can trade effectiveness in one pillar for effectiveness in another and still be overall balanced that is shot.  It sounds simple and b</title><link>http://community.wizards.com/go/thread/view/75882/29155511/Three_Pillars_is_a_step_backwards_in_Game_Design?post_id=520414761#520414761</link><description>It isn't a question of whether each class can contribute in each pillar, to me anyway.  It's the idea that a player can trade effectiveness in one pillar for effectiveness in another and still be overall balanced that is shot.  It sounds simple and b</description><pubDate>Sun, 03 Jun 2012 16:33:29 -0500</pubDate></item></channel></rss>
