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							<channel><title>New Posts For Thread: ok, give five rules that needs to be tweeked so far.</title><link>http://community.wizards.com/go/thread/view/75882/29139201/ok,_give_five_rules_that_needs_to_be_tweeked_so_far.</link><description>the initial playtest has been interesting , but far from perfect. so  let's start giving honest opinions of what needs to be reworked.my top five:5) spell ranges are way crazy. 1oo feet for the majority of them, could we knock them down a bit 80 seem</description><item><title>I feel like people are getting way to worried about armor. Look at the points about attributes. 10s are average human, 18s are peak human, anything between that and 29 are monsters 30 and up are gods and demi gods. Stat growth doesn't seem like it'll</title><link>http://community.wizards.com/go/thread/view/75882/29139201/ok,_give_five_rules_that_needs_to_be_tweeked_so_far.?post_id=520114795#520114795</link><description>I feel like people are getting way to worried about armor. Look at the points about attributes. 10s are average human, 18s are peak human, anything between that and 29 are monsters 30 and up are gods and demi gods. Stat growth doesn't seem like it'll</description><pubDate>Sat, 26 May 2012 19:33:45 -0500</pubDate></item><item><title>I like most of what I see, but what I would improve:1. I agree that there needs to be some penalty for moving through a threatened square.  Someone else suggested an extra 5 ft of movement or you get an OA.2. Armor needs to be looked at.  Why would I</title><link>http://community.wizards.com/go/thread/view/75882/29139201/ok,_give_five_rules_that_needs_to_be_tweeked_so_far.?post_id=520114319#520114319</link><description>I like most of what I see, but what I would improve:1. I agree that there needs to be some penalty for moving through a threatened square.  Someone else suggested an extra 5 ft of movement or you get an OA.2. Armor needs to be looked at.  Why would I</description><pubDate>Sat, 26 May 2012 19:17:05 -0500</pubDate></item><item><title>No random hit points, please! Give Fighters more options, or explicit bonuses to improvised manuevers (grapple, disarm, etc) Give Advantage for flanking to allow rogue sneak attack (maybe only allow rogues to get advantage from flanking? i'm not sure</title><link>http://community.wizards.com/go/thread/view/75882/29139201/ok,_give_five_rules_that_needs_to_be_tweeked_so_far.?post_id=520114043#520114043</link><description>No random hit points, please! Give Fighters more options, or explicit bonuses to improvised manuevers (grapple, disarm, etc) Give Advantage for flanking to allow rogue sneak attack (maybe only allow rogues to get advantage from flanking? i'm not sure</description><pubDate>Sat, 26 May 2012 19:08:15 -0500</pubDate></item><item><title>Am I the only one happy with Magic Missile? I think it's great as a cantrip, and fits the game balance fine. The fighter, at first level, deals a minimum of 3 damage to everyone he attacks. Not hits, attacks. Keeping that in mind, MM cantrip makes se</title><link>http://community.wizards.com/go/thread/view/75882/29139201/ok,_give_five_rules_that_needs_to_be_tweeked_so_far.?post_id=520113905#520113905</link><description>Am I the only one happy with Magic Missile? I think it's great as a cantrip, and fits the game balance fine. The fighter, at first level, deals a minimum of 3 damage to everyone he attacks. Not hits, attacks. Keeping that in mind, MM cantrip makes se</description><pubDate>Sat, 26 May 2012 19:02:40 -0500</pubDate></item><item><title>I see crit damage is often mentioned.max damage isen't spectacularmy sugestion would be give all magic weapons effects that happen on a crit.</title><link>http://community.wizards.com/go/thread/view/75882/29139201/ok,_give_five_rules_that_needs_to_be_tweeked_so_far.?post_id=520112843#520112843</link><description>I see crit damage is often mentioned.max damage isen't spectacularmy sugestion would be give all magic weapons effects that happen on a crit.</description><pubDate>Sat, 26 May 2012 18:29:19 -0500</pubDate></item></channel></rss>
