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							<channel><title>New Posts For Thread: Highly optimistic and happy with the new system</title><link>http://community.wizards.com/go/thread/view/75882/29139099/Highly_optimistic_and_happy_with_the_new_system</link><description>Just reading over the packet has filled me with much joy and excitment.  I will be running it for my group next week so no actually playtesting as of yet.  I will provide my post game feed back when i get to that point.  I am excited for the openess</description><item><title>Just want to say that I'm really happy and excited with the basic new system, the advantage/disadvantage system (me too I don't want opportunity attacks), and the importance of the abilities on checks and saving throws.Also love backgrounds and theme</title><link>http://community.wizards.com/go/thread/view/75882/29139099/Highly_optimistic_and_happy_with_the_new_system?post_id=520097603#520097603</link><description>Just want to say that I'm really happy and excited with the basic new system, the advantage/disadvantage system (me too I don't want opportunity attacks), and the importance of the abilities on checks and saving throws.Also love backgrounds and theme</description><pubDate>Sat, 26 May 2012 12:19:08 -0500</pubDate></item><item><title>At first I misread the healing rules and played it as all healing is done through spending hit dice and you only regained those hit dice to spend again after a full rest. So even if you got a full nights sleep you probably wouldn't get back all of yo</title><link>http://community.wizards.com/go/thread/view/75882/29139099/Highly_optimistic_and_happy_with_the_new_system?post_id=520097485#520097485</link><description>At first I misread the healing rules and played it as all healing is done through spending hit dice and you only regained those hit dice to spend again after a full rest. So even if you got a full nights sleep you probably wouldn't get back all of yo</description><pubDate>Sat, 26 May 2012 12:14:40 -0500</pubDate></item><item><title>Hit points are calculated as (full constitution)+(medium hit dice). Pregens all have high con, so good hps, that's all.So a wizard only gains 2 hps/level, not that many.I prefer this to the old 1d4+con modifier at each level because players survive b</title><link>http://community.wizards.com/go/thread/view/75882/29139099/Highly_optimistic_and_happy_with_the_new_system?post_id=520097273#520097273</link><description>Hit points are calculated as (full constitution)+(medium hit dice). Pregens all have high con, so good hps, that's all.So a wizard only gains 2 hps/level, not that many.I prefer this to the old 1d4+con modifier at each level because players survive b</description><pubDate>Sat, 26 May 2012 12:08:43 -0500</pubDate></item><item><title>That's still pretty high to me. I see nothing wrong with wizards having as low as roll on the die + Con mod hp. Different strokes for different folks though, that's why I want the actual rulebooks to present multiple options.</title><link>http://community.wizards.com/go/thread/view/75882/29139099/Highly_optimistic_and_happy_with_the_new_system?post_id=520096869#520096869</link><description>That's still pretty high to me. I see nothing wrong with wizards having as low as roll on the die + Con mod hp. Different strokes for different folks though, that's why I want the actual rulebooks to present multiple options.</description><pubDate>Sat, 26 May 2012 11:58:21 -0500</pubDate></item><item><title>An average roll for a D4 is 2.5 which puts the average wizard aroung 10 hit points. Still pretty low.</title><link>http://community.wizards.com/go/thread/view/75882/29139099/Highly_optimistic_and_happy_with_the_new_system?post_id=520096713#520096713</link><description>An average roll for a D4 is 2.5 which puts the average wizard aroung 10 hit points. Still pretty low.</description><pubDate>Sat, 26 May 2012 11:53:51 -0500</pubDate></item></channel></rss>
