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							<channel><title>New Posts For Thread: First Read</title><link>http://community.wizards.com/go/thread/view/75882/29138721/First_Read</link><description>On a first read though I am pleasantly surprised. The advantage/disadvantage system looks good, and could be very flexible and used in many situations. Much easier than trying to find a  +- to apply.The to-hit and damage bonuses on the character shee</description><item><title>I agree! A pleasant surprise! I need to play more but am enjoying the old skool/new paint feel.</title><link>http://community.wizards.com/go/thread/view/75882/29138721/First_Read?post_id=520080971#520080971</link><description>I agree! A pleasant surprise! I need to play more but am enjoying the old skool/new paint feel.</description><pubDate>Sat, 26 May 2012 01:28:37 -0500</pubDate></item><item><title>My First Read feedback is at an even lower level. I believe Nitpicking is the termThe Adv/Disadv mechanic is cute - avoids a lot of fuss.I don't like the d20 resolution - too random.Biggest Dislike: "fire" a bow? You don't Fire a bow, you loose an ar</title><link>http://community.wizards.com/go/thread/view/75882/29138721/First_Read?post_id=520080911#520080911</link><description>My First Read feedback is at an even lower level. I believe Nitpicking is the termThe Adv/Disadv mechanic is cute - avoids a lot of fuss.I don't like the d20 resolution - too random.Biggest Dislike: "fire" a bow? You don't Fire a bow, you loose an ar</description><pubDate>Sat, 26 May 2012 01:24:46 -0500</pubDate></item><item><title>On a first read though I am pleasantly surprised. The advantage/disadvantage system looks good, and could be very flexible and used in many situations. Much easier than trying to find a  +- to apply.The to-hit and damage bonuses on the character shee</title><link>http://community.wizards.com/go/thread/view/75882/29138721/First_Read?post_id=520070685#520070685</link><description>On a first read though I am pleasantly surprised. The advantage/disadvantage system looks good, and could be very flexible and used in many situations. Much easier than trying to find a  +- to apply.The to-hit and damage bonuses on the character shee</description><pubDate>Fri, 25 May 2012 16:53:38 -0500</pubDate></item></channel></rss>
