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							<channel><title>New Posts For Thread: Hit points must NOT be random</title><link>http://community.wizards.com/go/thread/view/75882/29136767/Hit_points_must_NOT_be_random</link><description>One of the biggest changes in the new edition is the non-scaling defense and accuracy.  A character or monster of any level is able to hit a target of any level.  You do not become invulnerable by mere dint of having leveled up.The other side of this</description><item><title>Durability (modified benefit): Whenever you determine your new hit point maximum (such as when you gain a level) or to regain hit points by spending a hit die, you always take the higher value of a die role and the median value of the die (i.e. the a</title><link>http://community.wizards.com/go/thread/view/75882/29136767/Hit_points_must_NOT_be_random?post_id=528568215#528568215</link><description>Durability (modified benefit): Whenever you determine your new hit point maximum (such as when you gain a level) or to regain hit points by spending a hit die, you always take the higher value of a die role and the median value of the die (i.e. the a</description><pubDate>Mon, 28 Jan 2013 15:28:56 -0600</pubDate></item><item><title>I tried to start a group up on some version years ago.We were 3 players, planning to just start off with some tactical fights where I was a DM and player....We rolled stats; Roll 4, remove the lowest -- no rerolls unless you're literally not going to</title><link>http://community.wizards.com/go/thread/view/75882/29136767/Hit_points_must_NOT_be_random?post_id=528549499#528549499</link><description>I tried to start a group up on some version years ago.We were 3 players, planning to just start off with some tactical fights where I was a DM and player....We rolled stats; Roll 4, remove the lowest -- no rerolls unless you're literally not going to</description><pubDate>Sun, 27 Jan 2013 21:22:06 -0600</pubDate></item><item><title>Well, I think your point here about cookie-cutter holds true as long as the designers don't allow any further benefit for taking stats unrelated to your chosen class.  Sure, there's the general ability checks, but often times that won't be enough inc</title><link>http://community.wizards.com/go/thread/view/75882/29136767/Hit_points_must_NOT_be_random?post_id=528524293#528524293</link><description>Well, I think your point here about cookie-cutter holds true as long as the designers don't allow any further benefit for taking stats unrelated to your chosen class.  Sure, there's the general ability checks, but often times that won't be enough inc</description><pubDate>Sun, 27 Jan 2013 03:22:40 -0600</pubDate></item><item><title>It is true that there's an option for static HPs, but the feat Durable assumes you are playing with random hit dice rolls. The feat's only half as good in a static HP game. I just want to see the feat adjusted so it doesn't assume one way or the othe</title><link>http://community.wizards.com/go/thread/view/75882/29136767/Hit_points_must_NOT_be_random?post_id=528518275#528518275</link><description>It is true that there's an option for static HPs, but the feat Durable assumes you are playing with random hit dice rolls. The feat's only half as good in a static HP game. I just want to see the feat adjusted so it doesn't assume one way or the othe</description><pubDate>Sat, 26 Jan 2013 18:17:26 -0600</pubDate></item><item><title>Our DM allows each character to either roll or take a flat increase at each level.  This allows the players to decide how much of their future they want to risk.  I have rolled each time, and so far I haven't rolled less than the static rate...  Of c</title><link>http://community.wizards.com/go/thread/view/75882/29136767/Hit_points_must_NOT_be_random?post_id=528513857#528513857</link><description>Our DM allows each character to either roll or take a flat increase at each level.  This allows the players to decide how much of their future they want to risk.  I have rolled each time, and so far I haven't rolled less than the static rate...  Of c</description><pubDate>Sat, 26 Jan 2013 14:43:19 -0600</pubDate></item></channel></rss>
