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							<channel><title>New Posts For Thread: D&amp;D Next and group size</title><link>http://community.wizards.com/go/thread/view/75882/29119105/DD_Next_and_group_size</link><description>I was wondering what the default assumed group size might be in D&amp;D Next, in 3rd/3.5 a group of 4 PCs was assumed and the Challenge Rating system was based around that.  I'm not sure if it's NDA restricted information or not, but I have been trying t</description><item><title>All I need it page 49 from the 3.5 DMG. Useing that you can make encounters for any party of any level simply and easily.</title><link>http://community.wizards.com/go/thread/view/75882/29119105/DD_Next_and_group_size?post_id=519772185#519772185</link><description>All I need it page 49 from the 3.5 DMG. Useing that you can make encounters for any party of any level simply and easily.</description><pubDate>Thu, 17 May 2012 07:13:35 -0500</pubDate></item><item><title>4-5 seems right in my experience but it should be easy to scale the combat enounters for other sizes. I'd like to see brief instructions for scaling the encounter e.g. "for 4 players, remove one Xfor 3 players, remove one X and one Yfor 6 players, ad</title><link>http://community.wizards.com/go/thread/view/75882/29119105/DD_Next_and_group_size?post_id=519770837#519770837</link><description>4-5 seems right in my experience but it should be easy to scale the combat enounters for other sizes. I'd like to see brief instructions for scaling the encounter e.g. "for 4 players, remove one Xfor 3 players, remove one X and one Yfor 6 players, ad</description><pubDate>Thu, 17 May 2012 06:24:05 -0500</pubDate></item><item><title>I've always found 4 players and a DM to be the ideal social dynamic.  I find 5 or more players to start edging into not enough time to spend with any one player.It is not entirely irrelevant even with a solid XP budget table.  For instance, 4e combat</title><link>http://community.wizards.com/go/thread/view/75882/29119105/DD_Next_and_group_size?post_id=519763919#519763919</link><description>I've always found 4 players and a DM to be the ideal social dynamic.  I find 5 or more players to start edging into not enough time to spend with any one player.It is not entirely irrelevant even with a solid XP budget table.  For instance, 4e combat</description><pubDate>Wed, 16 May 2012 22:17:01 -0500</pubDate></item><item><title>Personally i don't have trouble if 5 is the base expectation as long as published adventures take in considerations if you have 4-6 players.( or if 4/3-5)The rest is irrelevant if their is a XP Budget table. Wether you plan encounters for 3 or 7 play</title><link>http://community.wizards.com/go/thread/view/75882/29119105/DD_Next_and_group_size?post_id=519761071#519761071</link><description>Personally i don't have trouble if 5 is the base expectation as long as published adventures take in considerations if you have 4-6 players.( or if 4/3-5)The rest is irrelevant if their is a XP Budget table. Wether you plan encounters for 3 or 7 play</description><pubDate>Wed, 16 May 2012 19:43:52 -0500</pubDate></item><item><title>I agree with Kaldric, I would prefer rules that support groups of any size.  If I want to play a game with my wife for instance, I don't want to be required to invite other people just so she can play.  OTOH, if she did want to play with others that</title><link>http://community.wizards.com/go/thread/view/75882/29119105/DD_Next_and_group_size?post_id=519760441#519760441</link><description>I agree with Kaldric, I would prefer rules that support groups of any size.  If I want to play a game with my wife for instance, I don't want to be required to invite other people just so she can play.  OTOH, if she did want to play with others that</description><pubDate>Wed, 16 May 2012 19:19:08 -0500</pubDate></item></channel></rss>
