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							<channel><title>New Posts For Thread: Look Very Carefully: The Shroud Assassin's Handbook</title><link>http://community.wizards.com/go/thread/view/75882/29099703/Look_Very_Carefully:_The_Shroud_Assassins_Handbook</link><description>Look Very Carefully: The Shroud Assassin's HandbookThis is the law of life and death: Nothing is permanent but impermanence. When even life and death have passed away, nirvana will be bliss. &amp;mdash;Samurai ExecutionerTo become an Assassin, you must f</description><item><title>Making it a Ranger 2.0 is what you call "not a lot of changes"? ;) You know, that with the reading of this guide that would make them potentially less efficient?</title><link>http://community.wizards.com/go/thread/view/75882/29099703/Look_Very_Carefully:_The_Shroud_Assassins_Handbook?post_id=532150905#532150905</link><description>Making it a Ranger 2.0 is what you call "not a lot of changes"? ;) You know, that with the reading of this guide that would make them potentially less efficient?</description><pubDate>Fri, 10 May 2013 11:24:27 -0500</pubDate></item><item><title>The sad thing is, it's not even like the O-ssassin needs a lot of changes to become a proper striker. It just needs to:- Make Shrouds more efficient (Halve the max shrouds, double the damage?)- Have better implement powers (Executioner's Noose as a d</title><link>http://community.wizards.com/go/thread/view/75882/29099703/Look_Very_Carefully:_The_Shroud_Assassins_Handbook?post_id=532150593#532150593</link><description>The sad thing is, it's not even like the O-ssassin needs a lot of changes to become a proper striker. It just needs to:- Make Shrouds more efficient (Halve the max shrouds, double the damage?)- Have better implement powers (Executioner's Noose as a d</description><pubDate>Fri, 10 May 2013 11:10:55 -0500</pubDate></item><item><title>Pretty much. "Extra damage" is added to the original damage and doesn't get extra mods, whereas "damage" is a separate instance and gets all extra mods (except in this case, you don't get anything that is specifically called out as a "bonus to damage</title><link>http://community.wizards.com/go/thread/view/75882/29099703/Look_Very_Carefully:_The_Shroud_Assassins_Handbook?post_id=532141183#532141183</link><description>Pretty much. "Extra damage" is added to the original damage and doesn't get extra mods, whereas "damage" is a separate instance and gets all extra mods (except in this case, you don't get anything that is specifically called out as a "bonus to damage</description><pubDate>Fri, 10 May 2013 04:04:36 -0500</pubDate></item><item><title>Actually I had read the handbook, that's where I got the idea of combining assassin and feywarden/elemental locks+demonskin. Thanks for confirming that though :)[/quote]He meant reading the actual rulebooks for 4e. The ones where things like "Extra D</title><link>http://community.wizards.com/go/thread/view/75882/29099703/Look_Very_Carefully:_The_Shroud_Assassins_Handbook?post_id=532138329#532138329</link><description>Actually I had read the handbook, that's where I got the idea of combining assassin and feywarden/elemental locks+demonskin. Thanks for confirming that though :)[/quote]He meant reading the actual rulebooks for 4e. The ones where things like "Extra D</description><pubDate>Thu, 09 May 2013 21:47:49 -0500</pubDate></item><item><title>Yeah, I'm rude, because I'm the one telling people that they're wrong without actually reading the rulebook.</title><link>http://community.wizards.com/go/thread/view/75882/29099703/Look_Very_Carefully:_The_Shroud_Assassins_Handbook?post_id=532136573#532136573</link><description>Yeah, I'm rude, because I'm the one telling people that they're wrong without actually reading the rulebook.</description><pubDate>Thu, 09 May 2013 19:49:54 -0500</pubDate></item></channel></rss>
