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							<channel><title>New Posts For Thread: Halls of Undermountain: How best to describe layout?</title><link>http://community.wizards.com/go/thread/view/75882/29099679/Halls_of_Undermountain:_How_best_to_describe_layout</link><description>I'm planning on running Halls of Undermountain during the summer so I've been reading through the book and keeping notes on things I like and plan to use. A plan is starting to come together and I'm anticipating a massive ton of fun with my regular p</description><item><title>Hi,Ran my first session of Halls of Undermountain yesterday - I laid out dungeon tiles as we went along and it worked pretty well, although I drew the Hall of Heroes [2] on my tact-tiles instead. The (one) player drew the map as we went along on grap</title><link>http://community.wizards.com/go/thread/view/75882/29099679/Halls_of_Undermountain:_How_best_to_describe_layout?post_id=520427489#520427489</link><description>Hi,Ran my first session of Halls of Undermountain yesterday - I laid out dungeon tiles as we went along and it worked pretty well, although I drew the Hall of Heroes [2] on my tact-tiles instead. The (one) player drew the map as we went along on grap</description><pubDate>Mon, 04 Jun 2012 04:59:22 -0500</pubDate></item><item><title>&gt; The map is a wonderful throwback to an age before dungeon tiles,&gt; map tools and poster maps.  Well, no. We were getting poster maps then too, just on a rather different scale. (I still have the poster maps from the original Undermountain boxed set.</title><link>http://community.wizards.com/go/thread/view/75882/29099679/Halls_of_Undermountain:_How_best_to_describe_layout?post_id=519552631#519552631</link><description>&gt; The map is a wonderful throwback to an age before dungeon tiles,&gt; map tools and poster maps.  Well, no. We were getting poster maps then too, just on a rather different scale. (I still have the poster maps from the original Undermountain boxed set.</description><pubDate>Thu, 10 May 2012 18:09:07 -0500</pubDate></item><item><title>This thread has been moved by VCL request.         If you have any questions, please contact:    Customer Service</title><link>http://community.wizards.com/go/thread/view/75882/29099679/Halls_of_Undermountain:_How_best_to_describe_layout?post_id=519485031#519485031</link><description>This thread has been moved by VCL request.         If you have any questions, please contact:    Customer Service</description><pubDate>Wed, 09 May 2012 01:29:39 -0500</pubDate></item><item><title>Although I agree with you in regard to 4e in general, the OP was asking about Undermountain specifically. The Undermountain map is old-school, huge, has lots of decision points, and details all the rooms. The 4e skill challenge method would not work</title><link>http://community.wizards.com/go/thread/view/75882/29099679/Halls_of_Undermountain:_How_best_to_describe_layout?post_id=519468171#519468171</link><description>Although I agree with you in regard to 4e in general, the OP was asking about Undermountain specifically. The Undermountain map is old-school, huge, has lots of decision points, and details all the rooms. The 4e skill challenge method would not work</description><pubDate>Tue, 08 May 2012 13:55:30 -0500</pubDate></item><item><title>Although I agree with you in regard to 4e in general, the OP was asking about Undermountain specifically. The Undermountain map is old-school, huge, has lots of decision points, and details all the rooms. The 4e skill challenge method would not work</title><link>http://community.wizards.com/go/thread/view/75882/29099679/Halls_of_Undermountain:_How_best_to_describe_layout?post_id=519465637#519465637</link><description>Although I agree with you in regard to 4e in general, the OP was asking about Undermountain specifically. The Undermountain map is old-school, huge, has lots of decision points, and details all the rooms. The 4e skill challenge method would not work</description><pubDate>Tue, 08 May 2012 12:54:39 -0500</pubDate></item></channel></rss>
