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							<channel><title>New Posts For Thread: Looking for suggestions for speeding up 4th ed combat.</title><link>http://community.wizards.com/go/thread/view/75882/29091107/Looking_for_suggestions_for_speeding_up_4th_ed_combat.</link><description>Hello all,I have been in a campaign, and we have come to a problem.    Our DM is having issues with combats taking entirely too long.  We do not want to nerf every monster to have less HP or powers, and we do not wish to have every combat be a cake w</description><item><title>I like just about all of the suggestions others have offered here except for one:one d20 roll for an area or close attack would make combats much quickerThis makes every area/close attack into an all-or-nothing attempt, and in my opinion defeats the</title><link>http://community.wizards.com/go/thread/view/75882/29091107/Looking_for_suggestions_for_speeding_up_4th_ed_combat.?post_id=519265339#519265339</link><description>I like just about all of the suggestions others have offered here except for one:one d20 roll for an area or close attack would make combats much quickerThis makes every area/close attack into an all-or-nothing attempt, and in my opinion defeats the</description><pubDate>Wed, 02 May 2012 15:54:23 -0500</pubDate></item><item><title>i use different coloured dice and have some area attack dice on the table with corresponding pegs (small versions of clothes pegs from a craft shop) that are the same colour. when making an area attack, or even just multiple attacks, the pegs are pla</title><link>http://community.wizards.com/go/thread/view/75882/29091107/Looking_for_suggestions_for_speeding_up_4th_ed_combat.?post_id=519260761#519260761</link><description>i use different coloured dice and have some area attack dice on the table with corresponding pegs (small versions of clothes pegs from a craft shop) that are the same colour. when making an area attack, or even just multiple attacks, the pegs are pla</description><pubDate>Wed, 02 May 2012 13:53:56 -0500</pubDate></item><item><title>Crits are still max damage of course, but you can still average the extra crit damage. Interestingly: average crit damage (thanks to extra dice and such) is often similar to double regular average damage.</title><link>http://community.wizards.com/go/thread/view/75882/29091107/Looking_for_suggestions_for_speeding_up_4th_ed_combat.?post_id=519256643#519256643</link><description>Crits are still max damage of course, but you can still average the extra crit damage. Interestingly: average crit damage (thanks to extra dice and such) is often similar to double regular average damage.</description><pubDate>Wed, 02 May 2012 12:02:13 -0500</pubDate></item><item><title>I have a current rule where bloodied value or more damage at once drops a target to 0 hp.  For monsters, this means death (or unconsciousness if the player decided to knock the target out), and for players it means dying.  The strikers of the party i</title><link>http://community.wizards.com/go/thread/view/75882/29091107/Looking_for_suggestions_for_speeding_up_4th_ed_combat.?post_id=519241767#519241767</link><description>I have a current rule where bloodied value or more damage at once drops a target to 0 hp.  For monsters, this means death (or unconsciousness if the player decided to knock the target out), and for players it means dying.  The strikers of the party i</description><pubDate>Wed, 02 May 2012 01:31:22 -0500</pubDate></item><item><title>I think one d20 roll for an area or close attack would make combats much quicker, but only if you have bursters and blasters in your games. I'm not sure how you handle critical hits in that situation.mvincent's initiatve order makes a lot of sense, e</title><link>http://community.wizards.com/go/thread/view/75882/29091107/Looking_for_suggestions_for_speeding_up_4th_ed_combat.?post_id=519229467#519229467</link><description>I think one d20 roll for an area or close attack would make combats much quicker, but only if you have bursters and blasters in your games. I'm not sure how you handle critical hits in that situation.mvincent's initiatve order makes a lot of sense, e</description><pubDate>Tue, 01 May 2012 15:52:53 -0500</pubDate></item></channel></rss>
