<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Do you still like, or ever liked, "Wands of X" and similar mechanics?</title><link>http://community.wizards.com/go/thread/view/75882/28934253/Do_you_still_like,_or_ever_liked,_Wands_of_X_and_similar_mechanics</link><description>I started D&amp;Ding with AD&amp;D 1e and got really into it with 2e, so it's not like I haven't been around the block a few times.  I enjoyed the game, but I do remember some quirky rules or "conventions" of the game that always sort of irked me.  They were</description><item><title>Series of books that contain worlds in which magic items are common place1. Darksword Trilogy2. Earth King (I think anyway, they have a special metal that lets you sap other people's looks, strength, speed, et cetera and gain it for yourself).3. The</title><link>http://community.wizards.com/go/thread/view/75882/28934253/Do_you_still_like,_or_ever_liked,_Wands_of_X_and_similar_mechanics?post_id=516779093#516779093</link><description>Series of books that contain worlds in which magic items are common place1. Darksword Trilogy2. Earth King (I think anyway, they have a special metal that lets you sap other people's looks, strength, speed, et cetera and gain it for yourself).3. The</description><pubDate>Fri, 24 Feb 2012 12:08:40 -0600</pubDate></item><item><title>LOL, for some reason this made me picture a bunch of adventurer types all setting down on the corpse of an Ogre and then someone pulls out a six pack "Hey, who wants a frosty cold CLW?"Coors Lite Wounds[/quote]Fixed :)</title><link>http://community.wizards.com/go/thread/view/75882/28934253/Do_you_still_like,_or_ever_liked,_Wands_of_X_and_similar_mechanics?post_id=516760823#516760823</link><description>LOL, for some reason this made me picture a bunch of adventurer types all setting down on the corpse of an Ogre and then someone pulls out a six pack "Hey, who wants a frosty cold CLW?"Coors Lite Wounds[/quote]Fixed :)</description><pubDate>Fri, 24 Feb 2012 01:57:14 -0600</pubDate></item><item><title>Series of books that contain worlds in which magic items are common place1. Darksword Trilogy2. Earth King (I think anyway, they have a special metal that lets you sap other people's looks, strength, speed, et cetera and gain it for yourself).3. The</title><link>http://community.wizards.com/go/thread/view/75882/28934253/Do_you_still_like,_or_ever_liked,_Wands_of_X_and_similar_mechanics?post_id=516760735#516760735</link><description>Series of books that contain worlds in which magic items are common place1. Darksword Trilogy2. Earth King (I think anyway, they have a special metal that lets you sap other people's looks, strength, speed, et cetera and gain it for yourself).3. The</description><pubDate>Fri, 24 Feb 2012 01:47:06 -0600</pubDate></item><item><title>I can only laugh at the irony of your post. Outside of artifacts, no edition of D&amp;D has had magic items that were 'unique and special'. @Warrant The majority of early D&amp;D fiction, Steve Brust and Tolkien disagree and want you to stop misrepresenting</title><link>http://community.wizards.com/go/thread/view/75882/28934253/Do_you_still_like,_or_ever_liked,_Wands_of_X_and_similar_mechanics?post_id=516760679#516760679</link><description>I can only laugh at the irony of your post. Outside of artifacts, no edition of D&amp;D has had magic items that were 'unique and special'. @Warrant The majority of early D&amp;D fiction, Steve Brust and Tolkien disagree and want you to stop misrepresenting</description><pubDate>Fri, 24 Feb 2012 01:41:44 -0600</pubDate></item><item><title>indeed i think this is one of the main problems with the way wands worked in 3.X.they where too easy to obtain or create.it woulden't be uncummon to have wizards walking around with a bag of holding with 40+ wands in it.basicly having a wand for each</title><link>http://community.wizards.com/go/thread/view/75882/28934253/Do_you_still_like,_or_ever_liked,_Wands_of_X_and_similar_mechanics?post_id=516760361#516760361</link><description>indeed i think this is one of the main problems with the way wands worked in 3.X.they where too easy to obtain or create.it woulden't be uncummon to have wizards walking around with a bag of holding with 40+ wands in it.basicly having a wand for each</description><pubDate>Fri, 24 Feb 2012 01:09:21 -0600</pubDate></item></channel></rss>
