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							<channel><title>New Posts For Thread: Teleport abuse</title><link>http://community.wizards.com/go/thread/view/75882/28865915/Teleport_abuse</link><description>I am pretty sure you can't teleport a creature vertically, or if you can, its a saving throw</description><item><title>It's unclear from your statement, so to clarify: TP must always end in the line of sight of the user of the power (whether he teleports himself or someone else). No save involved, it just can't be done. (Exceptions where the power specifically makes</title><link>http://community.wizards.com/go/thread/view/75882/28865915/Teleport_abuse?post_id=515825333#515825333</link><description>It's unclear from your statement, so to clarify: TP must always end in the line of sight of the user of the power (whether he teleports himself or someone else). No save involved, it just can't be done. (Exceptions where the power specifically makes</description><pubDate>Wed, 01 Feb 2012 10:19:01 -0600</pubDate></item><item><title>From the forum FAQ, if desired:Do you get a save to fall prone when forced moved into a damaging zone? Per the PHB FAQ: "No, zones are not considered hindering terrain.  Hindering terrain refers to more permanent features like pits, cliffs or pools o</title><link>http://community.wizards.com/go/thread/view/75882/28865915/Teleport_abuse?post_id=515801671#515801671</link><description>From the forum FAQ, if desired:Do you get a save to fall prone when forced moved into a damaging zone? Per the PHB FAQ: "No, zones are not considered hindering terrain.  Hindering terrain refers to more permanent features like pits, cliffs or pools o</description><pubDate>Tue, 31 Jan 2012 17:56:22 -0600</pubDate></item><item><title>ok thanks I think. I can see some teamwork roleplay fun in that but now it's seems we're just trying to find any odd reason TP for damage again and that's really stretching the intention and rules IMO.time to drop the gauntlet LOL. in my games if a T</title><link>http://community.wizards.com/go/thread/view/75882/28865915/Teleport_abuse?post_id=515798669#515798669</link><description>ok thanks I think. I can see some teamwork roleplay fun in that but now it's seems we're just trying to find any odd reason TP for damage again and that's really stretching the intention and rules IMO.time to drop the gauntlet LOL. in my games if a T</description><pubDate>Tue, 31 Jan 2012 16:41:57 -0600</pubDate></item><item><title>Actually it isn't quite that simple.If you walk in on a goblin encampment and the goblins were cooking their dinner over a fire in the middle of their camp, the square the fire is in is hazardous terrain and a creature will get a save before being pu</title><link>http://community.wizards.com/go/thread/view/75882/28865915/Teleport_abuse?post_id=515793689#515793689</link><description>Actually it isn't quite that simple.If you walk in on a goblin encampment and the goblins were cooking their dinner over a fire in the middle of their camp, the square the fire is in is hazardous terrain and a creature will get a save before being pu</description><pubDate>Tue, 31 Jan 2012 14:55:17 -0600</pubDate></item><item><title>Right. A 5' pit with lava at the bottom would be considered hindering terrain (and no DM would deny you a save to fall prone if say, you were Pushed in).</title><link>http://community.wizards.com/go/thread/view/75882/28865915/Teleport_abuse?post_id=515740737#515740737</link><description>Right. A 5' pit with lava at the bottom would be considered hindering terrain (and no DM would deny you a save to fall prone if say, you were Pushed in).</description><pubDate>Mon, 30 Jan 2012 11:28:04 -0600</pubDate></item></channel></rss>
