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							<channel><title>New Posts For Thread: Modified Skill System (Feedback Please)</title><link>http://community.wizards.com/go/thread/view/75882/28862423/Modified_Skill_System_(Feedback_Please)</link><description>Hello,I've been using a modified skill system to try to make skill less about just getting points and filling in the blank and instead about true character developement. I'll put my modified rules below, if you could please give me feedback or let me</description><item><title>I suppose you could always institute rules on that as well...say you want to train in a skill, well the time it would take to practice a skill and gain a rank could depend on the number of ranks they already have, their Key ability, and possibly who</title><link>http://community.wizards.com/go/thread/view/75882/28862423/Modified_Skill_System_(Feedback_Please)?post_id=515472761#515472761</link><description>I suppose you could always institute rules on that as well...say you want to train in a skill, well the time it would take to practice a skill and gain a rank could depend on the number of ranks they already have, their Key ability, and possibly who</description><pubDate>Tue, 24 Jan 2012 12:02:27 -0600</pubDate></item><item><title>The games have developed a method of controlling it by only allowing the skills to advance in "genuine" situations.  For example, most spells must hit a valid target or they do nothing to practice the skill (in the case of summoning creatures, the cr</title><link>http://community.wizards.com/go/thread/view/75882/28862423/Modified_Skill_System_(Feedback_Please)?post_id=515472209#515472209</link><description>The games have developed a method of controlling it by only allowing the skills to advance in "genuine" situations.  For example, most spells must hit a valid target or they do nothing to practice the skill (in the case of summoning creatures, the cr</description><pubDate>Tue, 24 Jan 2012 11:50:05 -0600</pubDate></item><item><title>Ah, alright.  That clarifies my issues then.  All in all, very interesting setup, and you've clearly thought out the potential balance problems as well.  I might have to try it out sometime.</title><link>http://community.wizards.com/go/thread/view/75882/28862423/Modified_Skill_System_(Feedback_Please)?post_id=515471055#515471055</link><description>Ah, alright.  That clarifies my issues then.  All in all, very interesting setup, and you've clearly thought out the potential balance problems as well.  I might have to try it out sometime.</description><pubDate>Tue, 24 Jan 2012 11:22:11 -0600</pubDate></item><item><title>That's sort of what we were going for was an Elder Scroll's style skill leveling. As far as skill spaming...that's on the GM to allow it to happen or not. Personally, if I find people do that I just won't give them the rank. Or at least warn them the</title><link>http://community.wizards.com/go/thread/view/75882/28862423/Modified_Skill_System_(Feedback_Please)?post_id=515394347#515394347</link><description>That's sort of what we were going for was an Elder Scroll's style skill leveling. As far as skill spaming...that's on the GM to allow it to happen or not. Personally, if I find people do that I just won't give them the rank. Or at least warn them the</description><pubDate>Sun, 22 Jan 2012 17:58:18 -0600</pubDate></item><item><title>Actually, this sounds very much like the skill system out of the Elder Scrolls games (Skyrim, Oblivion, etc.).  It's definitely an interesting way to do the skill system, although it does create an issue with a couple skills that one could spam-pract</title><link>http://community.wizards.com/go/thread/view/75882/28862423/Modified_Skill_System_(Feedback_Please)?post_id=515373643#515373643</link><description>Actually, this sounds very much like the skill system out of the Elder Scrolls games (Skyrim, Oblivion, etc.).  It's definitely an interesting way to do the skill system, although it does create an issue with a couple skills that one could spam-pract</description><pubDate>Sun, 22 Jan 2012 09:57:34 -0600</pubDate></item></channel></rss>
