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							<channel><title>New Posts For Thread: Sick and tired of maps...</title><link>http://community.wizards.com/go/thread/view/75882/28805189/Sick_and_tired_of_maps...</link><description>So, I have decided I absolutely hate map-heavy rule sets. I REALLY prefer more narrative approaches. Unfortunately 4e is a very map heavy rule set. Other than this one feature, for the most part, I really like 4e. I am wondering if anyone knows of a</description><item><title>That hurt my brain bits . . .I suppose I'm just the kind of person who needs a mat.[/quote]A grid does make for easy concrete visualization, which is, I think, part of the problem Dave is having with it.  He wants something that'll force his players</title><link>http://community.wizards.com/go/thread/view/75882/28805189/Sick_and_tired_of_maps...?post_id=514686083#514686083</link><description>That hurt my brain bits . . .I suppose I'm just the kind of person who needs a mat.[/quote]A grid does make for easy concrete visualization, which is, I think, part of the problem Dave is having with it.  He wants something that'll force his players</description><pubDate>Fri, 06 Jan 2012 19:50:46 -0600</pubDate></item><item><title>That hurt my brain bits . . .I suppose I'm just the kind of person who needs a mat.[/quote]A grid does make for easy concrete visualization, which is, I think, part of the problem Dave is having with it.  He wants something that'll force his players</title><link>http://community.wizards.com/go/thread/view/75882/28805189/Sick_and_tired_of_maps...?post_id=514678351#514678351</link><description>That hurt my brain bits . . .I suppose I'm just the kind of person who needs a mat.[/quote]A grid does make for easy concrete visualization, which is, I think, part of the problem Dave is having with it.  He wants something that'll force his players</description><pubDate>Fri, 06 Jan 2012 15:40:22 -0600</pubDate></item><item><title>It's not false.   It would be impossible to track accurately without a grid and markers.  Now if you wanted to fudge it, that is possible, and also possible in any other edition of D&amp;D.  How did you determine without a grid what monsters and characte</title><link>http://community.wizards.com/go/thread/view/75882/28805189/Sick_and_tired_of_maps...?post_id=514675771#514675771</link><description>It's not false.   It would be impossible to track accurately without a grid and markers.  Now if you wanted to fudge it, that is possible, and also possible in any other edition of D&amp;D.  How did you determine without a grid what monsters and characte</description><pubDate>Fri, 06 Jan 2012 14:44:51 -0600</pubDate></item><item><title>Thanks for making the effort, Dave.  I'm still a tad mystified, to be honest.  'Narrativist' has been a handy way to describe certain styles of game or gaming, and it's weird to see it used in such a very narrow way.  Anyway, apropriatness of the ter</title><link>http://community.wizards.com/go/thread/view/75882/28805189/Sick_and_tired_of_maps...?post_id=514645871#514645871</link><description>Thanks for making the effort, Dave.  I'm still a tad mystified, to be honest.  'Narrativist' has been a handy way to describe certain styles of game or gaming, and it's weird to see it used in such a very narrow way.  Anyway, apropriatness of the ter</description><pubDate>Thu, 05 Jan 2012 21:33:29 -0600</pubDate></item><item><title>I've done it quite a bit in LFR. DM's quite often ignore the saving throw in favor of rule of cool, since it usually happens at a beautifully set up moment. Also, the encounters are sometimes beefed up a bit, so it doesn't hurt much.</title><link>http://community.wizards.com/go/thread/view/75882/28805189/Sick_and_tired_of_maps...?post_id=514570367#514570367</link><description>I've done it quite a bit in LFR. DM's quite often ignore the saving throw in favor of rule of cool, since it usually happens at a beautifully set up moment. Also, the encounters are sometimes beefed up a bit, so it doesn't hurt much.</description><pubDate>Wed, 04 Jan 2012 07:07:48 -0600</pubDate></item></channel></rss>
