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							<channel><title>New Posts For Thread: New Weapon</title><link>http://community.wizards.com/go/thread/view/75882/28774393/New_Weapon</link><description>Stats we use for a bolas used by a Yeti in our game. Thought I would share.    BolasACC: +4 (DEX/INT)DMG: 1d4 + (2 x LEVEL)RANGE: (2 + 1/2 STR bonus) squares   ANDHIT = Damage AND Reflex save VS hard DC. Failure means target "restrained" ( see page 8</description><item><title>*points to the GAMMA WORLD section of thr forum tree*  I am unsure what it is with you 4th edition fanatics. There are NO rogues in gamma world (Since its GAMMA WORLD and NOT that 4th edition D&amp;D...thing), so I cant be using a rogue power/skill/featu</title><link>http://community.wizards.com/go/thread/view/75882/28774393/New_Weapon?post_id=514607185#514607185</link><description>*points to the GAMMA WORLD section of thr forum tree*  I am unsure what it is with you 4th edition fanatics. There are NO rogues in gamma world (Since its GAMMA WORLD and NOT that 4th edition D&amp;D...thing), so I cant be using a rogue power/skill/featu</description><pubDate>Wed, 04 Jan 2012 23:27:45 -0600</pubDate></item><item><title>By fine, I mean it looks good.  I do not care for what level.  If they want to use it at first, awesome!  At tenth, awesome!  "Game Balance" does not have to be a design goal.</title><link>http://community.wizards.com/go/thread/view/75882/28774393/New_Weapon?post_id=514590355#514590355</link><description>By fine, I mean it looks good.  I do not care for what level.  If they want to use it at first, awesome!  At tenth, awesome!  "Game Balance" does not have to be a design goal.</description><pubDate>Wed, 04 Jan 2012 15:23:12 -0600</pubDate></item><item><title>For the sake of game balance I would suggest making it a light one handed ranged weapon. But use it to attack reflex instead of AC so no accuracy bonus. Step the damage down several dice (maybe no damage) and apply the effect you find most appropriat</title><link>http://community.wizards.com/go/thread/view/75882/28774393/New_Weapon?post_id=514588617#514588617</link><description>For the sake of game balance I would suggest making it a light one handed ranged weapon. But use it to attack reflex instead of AC so no accuracy bonus. Step the damage down several dice (maybe no damage) and apply the effect you find most appropriat</description><pubDate>Wed, 04 Jan 2012 14:48:59 -0600</pubDate></item><item><title>If by looks fine you mean he has a level 10 Rogue Daily as an at-will power, then yeah, it's fine, completely broken, but fine.  ;)</title><link>http://community.wizards.com/go/thread/view/75882/28774393/New_Weapon?post_id=514584581#514584581</link><description>If by looks fine you mean he has a level 10 Rogue Daily as an at-will power, then yeah, it's fine, completely broken, but fine.  ;)</description><pubDate>Wed, 04 Jan 2012 13:16:21 -0600</pubDate></item><item><title>Looks fine to me.</title><link>http://community.wizards.com/go/thread/view/75882/28774393/New_Weapon?post_id=514571471#514571471</link><description>Looks fine to me.</description><pubDate>Wed, 04 Jan 2012 07:47:28 -0600</pubDate></item></channel></rss>
