<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Dungeon 196 - Save My Game: The Supporting Cast</title><link>http://community.wizards.com/go/thread/view/75882/28735893/Dungeon_196_-_Save_My_Game:_The_Supporting_Cast</link><description>Dungeon 196Save My Game: The Supporting Castby Stephen Radney-MacFarlandArguably, the heart and soul of Dungeons &amp; Dragons is combat: beating up monsters and taking their stuff. But unless you are playing a purely beer-and-pretzel game, this activity</description><item><title>Great article! This is rock solid advice that every DM should read. I've always believed that the heart and soul of any RPG is the NPC's. Well built NPC's bring a campaign to life. This article gives DM's some great advice on how to make that happen.</title><link>http://community.wizards.com/go/thread/view/75882/28735893/Dungeon_196_-_Save_My_Game:_The_Supporting_Cast?post_id=513520053#513520053</link><description>Great article! This is rock solid advice that every DM should read. I've always believed that the heart and soul of any RPG is the NPC's. Well built NPC's bring a campaign to life. This article gives DM's some great advice on how to make that happen.</description><pubDate>Wed, 07 Dec 2011 07:42:30 -0600</pubDate></item><item><title>Dungeon 196Save My Game: The Supporting Castby Stephen Radney-MacFarlandArguably, the heart and soul of Dungeons &amp; Dragons is combat: beating up monsters and taking their stuff. But unless you are playing a purely beer-and-pretzel game, this activity</title><link>http://community.wizards.com/go/thread/view/75882/28735893/Dungeon_196_-_Save_My_Game:_The_Supporting_Cast?post_id=513304691#513304691</link><description>Dungeon 196Save My Game: The Supporting Castby Stephen Radney-MacFarlandArguably, the heart and soul of Dungeons &amp; Dragons is combat: beating up monsters and taking their stuff. But unless you are playing a purely beer-and-pretzel game, this activity</description><pubDate>Thu, 01 Dec 2011 15:36:01 -0600</pubDate></item></channel></rss>
