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							<channel><title>New Posts For Thread: Rifts-ish Rules Idea: Please Advise</title><link>http://community.wizards.com/go/thread/view/75882/28312685/Rifts-ish_Rules_Idea:_Please_Advise</link><description>Hi All,      Thanks for all the ideas you have posted; I've been following this forum for awhile and decided to get some feedback from everyone. I've been tinkering with (another) way of converting Gamma World to other post-apocalyptic and Sci-fi set</description><item><title>Percentage rolls are a needless complication if you're going to be using percentasges rounded to the nearest 5 or 10%. Each number on a d20 is 5% chance; if you want something to be 10% more likely, that's a +2 on the roll. A straight high-low roll i</title><link>http://community.wizards.com/go/thread/view/75882/28312685/Rifts-ish_Rules_Idea:_Please_Advise?post_id=509759749#509759749</link><description>Percentage rolls are a needless complication if you're going to be using percentasges rounded to the nearest 5 or 10%. Each number on a d20 is 5% chance; if you want something to be 10% more likely, that's a +2 on the roll. A straight high-low roll i</description><pubDate>Sat, 08 Oct 2011 21:09:56 -0500</pubDate></item><item><title>Thanks Doc, much appreciated. For the most part, I use the rules to come up with backgrounds and abilities for minis I convert. As far as min/maxing goes, you're right. That being said, mine run the gamut based on the type of character and background</title><link>http://community.wizards.com/go/thread/view/75882/28312685/Rifts-ish_Rules_Idea:_Please_Advise?post_id=507482653#507482653</link><description>Thanks Doc, much appreciated. For the most part, I use the rules to come up with backgrounds and abilities for minis I convert. As far as min/maxing goes, you're right. That being said, mine run the gamut based on the type of character and background</description><pubDate>Sun, 02 Oct 2011 20:30:01 -0500</pubDate></item><item><title>Where choosing the origins is great - it opens up min-max'ing. A temporal/magnetic is a rather dangerous combo.Choosing the skill, I like that.Rolling the 3d6 for attributes and discarding the lowest isn't that bad. I do like point by systems.For the</title><link>http://community.wizards.com/go/thread/view/75882/28312685/Rifts-ish_Rules_Idea:_Please_Advise?post_id=507473959#507473959</link><description>Where choosing the origins is great - it opens up min-max'ing. A temporal/magnetic is a rather dangerous combo.Choosing the skill, I like that.Rolling the 3d6 for attributes and discarding the lowest isn't that bad. I do like point by systems.For the</description><pubDate>Sun, 02 Oct 2011 15:17:57 -0500</pubDate></item><item><title>Hi All,      Thanks for all the ideas you have posted; I've been following this forum for awhile and decided to get some feedback from everyone. I've been tinkering with (another) way of converting Gamma World to other post-apocalyptic and Sci-fi set</title><link>http://community.wizards.com/go/thread/view/75882/28312685/Rifts-ish_Rules_Idea:_Please_Advise?post_id=507444555#507444555</link><description>Hi All,      Thanks for all the ideas you have posted; I've been following this forum for awhile and decided to get some feedback from everyone. I've been tinkering with (another) way of converting Gamma World to other post-apocalyptic and Sci-fi set</description><pubDate>Sat, 01 Oct 2011 20:35:50 -0500</pubDate></item></channel></rss>
