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							<channel><title>New Posts For Thread: Homebrew advice for Gamma World, how much is too much?</title><link>http://community.wizards.com/go/thread/view/75882/28308033/Homebrew_advice_for_Gamma_World,_how_much_is_too_much</link><description>So I am in the process of taking Wizards 4e Gamma World a bit more automated. I miss the 'Acid Rain' events from the past Gamma World editions. I also think that the lack of mutations can be improved. You only geta few powers - pretty much 2 at-wills</description><item><title>Once again...I think it would be a bad idea for MY group.  If you think it will work for YOUR group go ahead.  You asked a subjective question I gave you a subjective answer.Despite my concerns I'm interested to see how it turns out.  Good luck.</title><link>http://community.wizards.com/go/thread/view/75882/28308033/Homebrew_advice_for_Gamma_World,_how_much_is_too_much?post_id=507519173#507519173</link><description>Once again...I think it would be a bad idea for MY group.  If you think it will work for YOUR group go ahead.  You asked a subjective question I gave you a subjective answer.Despite my concerns I'm interested to see how it turns out.  Good luck.</description><pubDate>Mon, 03 Oct 2011 21:21:42 -0500</pubDate></item><item><title>IMO, yes it's too many cards.  I like the idea of the item cards but you're risking even further analysis paralysis.  My players are already bogged down with their basic attacks, origin powers, alpha mutations, and omega tech. [/quote]In DnD at level</title><link>http://community.wizards.com/go/thread/view/75882/28308033/Homebrew_advice_for_Gamma_World,_how_much_is_too_much?post_id=507513437#507513437</link><description>IMO, yes it's too many cards.  I like the idea of the item cards but you're risking even further analysis paralysis.  My players are already bogged down with their basic attacks, origin powers, alpha mutations, and omega tech. [/quote]In DnD at level</description><pubDate>Mon, 03 Oct 2011 17:29:41 -0500</pubDate></item><item><title>I kinda like this idea. It helps keep your character sheet from getting cluttered up.</title><link>http://community.wizards.com/go/thread/view/75882/28308033/Homebrew_advice_for_Gamma_World,_how_much_is_too_much?post_id=507503685#507503685</link><description>I kinda like this idea. It helps keep your character sheet from getting cluttered up.</description><pubDate>Mon, 03 Oct 2011 12:49:22 -0500</pubDate></item><item><title>If you think you and your group can handle it then go ahead.  It would bog down the game for me.You could design your cards and have the players draw when the get junk.  Then have blank cards available for them to copy the text to.  Then you don't ha</title><link>http://community.wizards.com/go/thread/view/75882/28308033/Homebrew_advice_for_Gamma_World,_how_much_is_too_much?post_id=507374089#507374089</link><description>If you think you and your group can handle it then go ahead.  It would bog down the game for me.You could design your cards and have the players draw when the get junk.  Then have blank cards available for them to copy the text to.  Then you don't ha</description><pubDate>Thu, 29 Sep 2011 22:32:59 -0500</pubDate></item><item><title>In DnD 4e at 30th level you have: 2 at-will, 4 encounter, 4 daily, 7 utility, mass of magic items, and a full double sided character sheet. (not to mention fortune cards, if you use them).I understand the Analysis Paralysis - the more options you giv</title><link>http://community.wizards.com/go/thread/view/75882/28308033/Homebrew_advice_for_Gamma_World,_how_much_is_too_much?post_id=507368415#507368415</link><description>In DnD 4e at 30th level you have: 2 at-will, 4 encounter, 4 daily, 7 utility, mass of magic items, and a full double sided character sheet. (not to mention fortune cards, if you use them).I understand the Analysis Paralysis - the more options you giv</description><pubDate>Thu, 29 Sep 2011 18:40:46 -0500</pubDate></item></channel></rss>
