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							<channel><title>New Posts For Thread: Legends and Lore - Good Fences Make Good Players</title><link>http://community.wizards.com/go/thread/view/75882/28270069/Legends_and_Lore_-_Good_Fences_Make_Good_Players</link><description>Legends and LoreGood Fences Make Good Playersby Mike MearlsCan the rules change bad players into good players?Talk about this column here.</description><item><title>You think it's still about 'empowering' the DM?  ('Empowering' as in leaving design work for the DM to finish).[/quote]Yeah. LOL. The absolute silence about games like Universalis and group storytelling, suggests ... fear.Heh. Well, as much as I enjo</title><link>http://community.wizards.com/go/thread/view/75882/28270069/Legends_and_Lore_-_Good_Fences_Make_Good_Players?post_id=506704403#506704403</link><description>You think it's still about 'empowering' the DM?  ('Empowering' as in leaving design work for the DM to finish).[/quote]Yeah. LOL. The absolute silence about games like Universalis and group storytelling, suggests ... fear.Heh. Well, as much as I enjo</description><pubDate>Wed, 14 Sep 2011 15:48:44 -0500</pubDate></item><item><title>You think it's still about 'empowering' the DM?  ('Empowering' as in leaving design work for the DM to finish).  I think I may actually break my nearly-perfect record and be optimistic that just maybe he might be recognizing that there is such a thin</title><link>http://community.wizards.com/go/thread/view/75882/28270069/Legends_and_Lore_-_Good_Fences_Make_Good_Players?post_id=506703693#506703693</link><description>You think it's still about 'empowering' the DM?  ('Empowering' as in leaving design work for the DM to finish).  I think I may actually break my nearly-perfect record and be optimistic that just maybe he might be recognizing that there is such a thin</description><pubDate>Wed, 14 Sep 2011 15:36:00 -0500</pubDate></item><item><title>It sees a balance issue, where in pre-3rd Ed there was too much DM fiat, and in 3rd Ed, it was a bit too much player-pleasing/DM's go screw yourselves, maybe one day a balance (don't mean to offend).</title><link>http://community.wizards.com/go/thread/view/75882/28270069/Legends_and_Lore_-_Good_Fences_Make_Good_Players?post_id=506703597#506703597</link><description>It sees a balance issue, where in pre-3rd Ed there was too much DM fiat, and in 3rd Ed, it was a bit too much player-pleasing/DM's go screw yourselves, maybe one day a balance (don't mean to offend).</description><pubDate>Wed, 14 Sep 2011 15:33:22 -0500</pubDate></item><item><title>Well said.  Yet, Mr. Mearls came to the opposite conclusion last week.  Playing both sides of the fence?  Up to this arcticle, he seemed firmly in the 'bad rules make good games' camp.  Is he finally backpeddling in the face of logic?  Or just throwi</title><link>http://community.wizards.com/go/thread/view/75882/28270069/Legends_and_Lore_-_Good_Fences_Make_Good_Players?post_id=506702859#506702859</link><description>Well said.  Yet, Mr. Mearls came to the opposite conclusion last week.  Playing both sides of the fence?  Up to this arcticle, he seemed firmly in the 'bad rules make good games' camp.  Is he finally backpeddling in the face of logic?  Or just throwi</description><pubDate>Wed, 14 Sep 2011 15:17:39 -0500</pubDate></item><item><title>Well said.  Yet, Mr. Mearls came to the opposite conclusion last week.  Playing both sides of the fence?  Up to this arcticle, he seemed firmly in the 'bad rules make good games' camp.  Is he finally backpeddling in the face of logic?  Or just throwi</title><link>http://community.wizards.com/go/thread/view/75882/28270069/Legends_and_Lore_-_Good_Fences_Make_Good_Players?post_id=506702075#506702075</link><description>Well said.  Yet, Mr. Mearls came to the opposite conclusion last week.  Playing both sides of the fence?  Up to this arcticle, he seemed firmly in the 'bad rules make good games' camp.  Is he finally backpeddling in the face of logic?  Or just throwi</description><pubDate>Wed, 14 Sep 2011 15:00:34 -0500</pubDate></item></channel></rss>
