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							<channel><title>New Posts For Thread: Are monsters too weak? Or are Defender's too tough?</title><link>http://community.wizards.com/go/thread/view/75882/28242687/Are_monsters_too_weak_Or_are_Defenders_too_tough</link><description>The title says it all: Are monsters too weak? I know MM3 went a long way to buffing them up, but I wanted to discuss the generalities of monster design. I love the monster progression table, but I'm worried that with a group of heavy optimizers, you</description><item><title>Miss you too. I'm getting stuff together again, intending to post some more soon and just hang around more.I started fiddling with M&amp;M, but my group (read: my wife) dragged me back to D&amp;D.</title><link>http://community.wizards.com/go/thread/view/75882/28242687/Are_monsters_too_weak_Or_are_Defenders_too_tough?post_id=506301257#506301257</link><description>Miss you too. I'm getting stuff together again, intending to post some more soon and just hang around more.I started fiddling with M&amp;M, but my group (read: my wife) dragged me back to D&amp;D.</description><pubDate>Tue, 06 Sep 2011 03:31:23 -0500</pubDate></item><item><title>That choice is probably intentional. It really depends on what the group needs. (At least, I hope that's how most players look at it.) If I were looking to go full defender, mechanically, I would also choose the higher AC. What if that doesn't fit wi</title><link>http://community.wizards.com/go/thread/view/75882/28242687/Are_monsters_too_weak_Or_are_Defenders_too_tough?post_id=506301227#506301227</link><description>That choice is probably intentional. It really depends on what the group needs. (At least, I hope that's how most players look at it.) If I were looking to go full defender, mechanically, I would also choose the higher AC. What if that doesn't fit wi</description><pubDate>Tue, 06 Sep 2011 03:28:15 -0500</pubDate></item><item><title>See, I'm not sure if they're too weak or if they're working as intended. The main concern of this thread is "why do defenders get +2 more AC than what would be enough?" Most defenders make a choice between higher damage and higher AC (two-hander vs.</title><link>http://community.wizards.com/go/thread/view/75882/28242687/Are_monsters_too_weak_Or_are_Defenders_too_tough?post_id=506245849#506245849</link><description>See, I'm not sure if they're too weak or if they're working as intended. The main concern of this thread is "why do defenders get +2 more AC than what would be enough?" Most defenders make a choice between higher damage and higher AC (two-hander vs.</description><pubDate>Sun, 04 Sep 2011 18:07:02 -0500</pubDate></item><item><title>Oh, you and your math. If they're too weak for your players, bump the numbers up a little.</title><link>http://community.wizards.com/go/thread/view/75882/28242687/Are_monsters_too_weak_Or_are_Defenders_too_tough?post_id=506226929#506226929</link><description>Oh, you and your math. If they're too weak for your players, bump the numbers up a little.</description><pubDate>Sun, 04 Sep 2011 10:21:23 -0500</pubDate></item><item><title>I use the MM3/MV values. Upping defenses by +1 seems better than using ones of +1 level higher; then they don't get the hp bump (though the hp bump for one level is barely a single hit).</title><link>http://community.wizards.com/go/thread/view/75882/28242687/Are_monsters_too_weak_Or_are_Defenders_too_tough?post_id=506112363#506112363</link><description>I use the MM3/MV values. Upping defenses by +1 seems better than using ones of +1 level higher; then they don't get the hp bump (though the hp bump for one level is barely a single hit).</description><pubDate>Thu, 01 Sep 2011 17:45:09 -0500</pubDate></item></channel></rss>
