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							<channel><title>New Posts For Thread: Damage is too important in 4e. Save or die is the cure.</title><link>http://community.wizards.com/go/thread/view/75882/28234355/Damage_is_too_important_in_4e._Save_or_die_is_the_cure.</link><description>OK, so musing on why 4e combat gets boring, it struck me that the only way to end a combat is by reducing your enemy to zero HP (excluding DM surrender or the occasional use of intimidate). You can push or daze your foe all day but if you don't damag</description><item><title>There are also monster powers that have an SoD like effect on a second or third failed save.  Like Intimidate and massive damage, they take more than a single roll, so they aren't like the classic SoD.  It's true that an optimized striker can get clo</title><link>http://community.wizards.com/go/thread/view/75882/28234355/Damage_is_too_important_in_4e._Save_or_die_is_the_cure.?post_id=507434477#507434477</link><description>There are also monster powers that have an SoD like effect on a second or third failed save.  Like Intimidate and massive damage, they take more than a single roll, so they aren't like the classic SoD.  It's true that an optimized striker can get clo</description><pubDate>Sat, 01 Oct 2011 14:35:34 -0500</pubDate></item><item><title>Some of it was resolved... monsters dropping a PC to 0 already exist, and when used sparingly can be interesting, but it'll get real boring real quick if you meet them every other encounter. Plus they generally need a pre-existing condition to do it,</title><link>http://community.wizards.com/go/thread/view/75882/28234355/Damage_is_too_important_in_4e._Save_or_die_is_the_cure.?post_id=507414887#507414887</link><description>Some of it was resolved... monsters dropping a PC to 0 already exist, and when used sparingly can be interesting, but it'll get real boring real quick if you meet them every other encounter. Plus they generally need a pre-existing condition to do it,</description><pubDate>Sat, 01 Oct 2011 03:45:11 -0500</pubDate></item><item><title>apologies for necro, and i missed a lot between posts.  there's 25 pages between the end and my last post, did it ever get resolved that SoD on the side of team monster doesn't need to necessarily drop a PC to negative bloodied, but instead set them</title><link>http://community.wizards.com/go/thread/view/75882/28234355/Damage_is_too_important_in_4e._Save_or_die_is_the_cure.?post_id=507414653#507414653</link><description>apologies for necro, and i missed a lot between posts.  there's 25 pages between the end and my last post, did it ever get resolved that SoD on the side of team monster doesn't need to necessarily drop a PC to negative bloodied, but instead set them</description><pubDate>Sat, 01 Oct 2011 03:32:13 -0500</pubDate></item><item><title>Tony Vargas:Which just means that the DM failed to get the minion mechanic to work equivalently.  And yes, we've been here before - there's no need to rehash all the errors you're making.You mean like an army of Minions in 4e where the to-hit roll is</title><link>http://community.wizards.com/go/thread/view/75882/28234355/Damage_is_too_important_in_4e._Save_or_die_is_the_cure.?post_id=506980143#506980143</link><description>Tony Vargas:Which just means that the DM failed to get the minion mechanic to work equivalently.  And yes, we've been here before - there's no need to rehash all the errors you're making.You mean like an army of Minions in 4e where the to-hit roll is</description><pubDate>Tue, 20 Sep 2011 15:47:36 -0500</pubDate></item><item><title>We've been here.  Misses don't kill minions.  4e is tunned to hit about half the time.  At that level, an AD&amp;D fireball would roast a whole passel of ogres, saves hardly mattering (and not that likely for a 4th level monster).  A 4e fireball leaves m</title><link>http://community.wizards.com/go/thread/view/75882/28234355/Damage_is_too_important_in_4e._Save_or_die_is_the_cure.?post_id=506979239#506979239</link><description>We've been here.  Misses don't kill minions.  4e is tunned to hit about half the time.  At that level, an AD&amp;D fireball would roast a whole passel of ogres, saves hardly mattering (and not that likely for a 4th level monster).  A 4e fireball leaves m</description><pubDate>Tue, 20 Sep 2011 15:27:46 -0500</pubDate></item></channel></rss>
