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							<channel><title>New Posts For Thread: Lair Assault Team: Dead on Arrival</title><link>http://community.wizards.com/go/thread/view/75882/28225967/Lair_Assault_Team:_Dead_on_Arrival</link><description>Dead on Arrival:Team DoA takes advantage of sub-zero fighting.  Everyone on the team has +9 to death saves (Harbringer of Rebirth, Sun domain, Haunted/Bloodthread armor), stay's concious for a turn while below 0, belt of sollinor righoutness, and has</description><item><title>I beat it with 4 wizard/arcanists that bused magic missile  Easy peasy</title><link>http://community.wizards.com/go/thread/view/75882/28225967/Lair_Assault_Team:_Dead_on_Arrival?post_id=524875653#524875653</link><description>I beat it with 4 wizard/arcanists that bused magic missile  Easy peasy</description><pubDate>Sun, 07 Oct 2012 23:01:02 -0500</pubDate></item><item><title>Good thing you get to order the start of your own turn....But yea, that makes the death save bonuses useless.</title><link>http://community.wizards.com/go/thread/view/75882/28225967/Lair_Assault_Team:_Dead_on_Arrival?post_id=509999927#509999927</link><description>Good thing you get to order the start of your own turn....But yea, that makes the death save bonuses useless.</description><pubDate>Fri, 14 Oct 2011 15:23:29 -0500</pubDate></item><item><title>(wink) ... I guess Mello - Fuchsia doesn't have quite the same ring to it.</title><link>http://community.wizards.com/go/thread/view/75882/28225967/Lair_Assault_Team:_Dead_on_Arrival?post_id=509999713#509999713</link><description>(wink) ... I guess Mello - Fuchsia doesn't have quite the same ring to it.</description><pubDate>Fri, 14 Oct 2011 15:19:34 -0500</pubDate></item><item><title>If I remember correctly, if someone starts or ends their turn at 0 HP in the final room, the creature is dominated (and it's not even dominated the condition, it's just "the DM gets to make attacks with it", so any anti-dominate stuff doesn't work on</title><link>http://community.wizards.com/go/thread/view/75882/28225967/Lair_Assault_Team:_Dead_on_Arrival?post_id=509999641#509999641</link><description>If I remember correctly, if someone starts or ends their turn at 0 HP in the final room, the creature is dominated (and it's not even dominated the condition, it's just "the DM gets to make attacks with it", so any anti-dominate stuff doesn't work on</description><pubDate>Fri, 14 Oct 2011 15:18:27 -0500</pubDate></item><item><title>They stay dominated?  Or just while below 0?Cause the first would make the build useless.  Unless you can stay out of the final room.</title><link>http://community.wizards.com/go/thread/view/75882/28225967/Lair_Assault_Team:_Dead_on_Arrival?post_id=509999391#509999391</link><description>They stay dominated?  Or just while below 0?Cause the first would make the build useless.  Unless you can stay out of the final room.</description><pubDate>Fri, 14 Oct 2011 15:13:54 -0500</pubDate></item></channel></rss>
