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							<channel><title>New Posts For Thread: Meth/Coke like drug</title><link>http://community.wizards.com/go/thread/view/75882/28107913/MethCoke_like_drug</link><description>I'm creating a drug for my 3.5e campaign world.  I will be using the the drug addiction variant rules as found in the SRD here: www.d20srd.org/srd/variant/campaigns/san...Here's what I have for the drug effects.  I want to make it such that the PCs d</description><item><title>Thanks for the feedback.  I like the idea of using WIS damage instead of simply a temporary minus, and the fatigue is good color too.  I'll definitely incorporate these ideas.  I'll be working on the campaign tonight since this is our normal play nig</title><link>http://community.wizards.com/go/thread/view/75882/28107913/MethCoke_like_drug?post_id=505128855#505128855</link><description>Thanks for the feedback.  I like the idea of using WIS damage instead of simply a temporary minus, and the fatigue is good color too.  I'll definitely incorporate these ideas.  I'll be working on the campaign tonight since this is our normal play nig</description><pubDate>Thu, 11 Aug 2011 10:47:40 -0500</pubDate></item><item><title>If you don't want PCs using it, intead of the -4 Wis, have you considered the same benefits but a point of wisdom damage no save. This is perminate, and generally very hard to get rid of for the common folk. Some higher level PCS could get around it,</title><link>http://community.wizards.com/go/thread/view/75882/28107913/MethCoke_like_drug?post_id=505123527#505123527</link><description>If you don't want PCs using it, intead of the -4 Wis, have you considered the same benefits but a point of wisdom damage no save. This is perminate, and generally very hard to get rid of for the common folk. Some higher level PCS could get around it,</description><pubDate>Thu, 11 Aug 2011 08:34:09 -0500</pubDate></item><item><title>OP, I have tweaked my suggestion slightly, same suggestion, better wording IMO.</title><link>http://community.wizards.com/go/thread/view/75882/28107913/MethCoke_like_drug?post_id=505118583#505118583</link><description>OP, I have tweaked my suggestion slightly, same suggestion, better wording IMO.</description><pubDate>Thu, 11 Aug 2011 05:55:06 -0500</pubDate></item><item><title>Iif the goal is as a buff for NPCs you want it to add a significant effect (which you might count as +1 CR), and for negative effects to oughtweigh positive ones in the long-term. Remember you can think short-term for monster features and long term f</title><link>http://community.wizards.com/go/thread/view/75882/28107913/MethCoke_like_drug?post_id=504361153#504361153</link><description>Iif the goal is as a buff for NPCs you want it to add a significant effect (which you might count as +1 CR), and for negative effects to oughtweigh positive ones in the long-term. Remember you can think short-term for monster features and long term f</description><pubDate>Tue, 09 Aug 2011 14:53:31 -0500</pubDate></item><item><title>I'm creating a drug for my 3.5e campaign world.  I will be using the the drug addiction variant rules as found in the SRD here: www.d20srd.org/srd/variant/campaigns/san...Here's what I have for the drug effects.  I want to make it such that the PCs d</title><link>http://community.wizards.com/go/thread/view/75882/28107913/MethCoke_like_drug?post_id=504359149#504359149</link><description>I'm creating a drug for my 3.5e campaign world.  I will be using the the drug addiction variant rules as found in the SRD here: www.d20srd.org/srd/variant/campaigns/san...Here's what I have for the drug effects.  I want to make it such that the PCs d</description><pubDate>Tue, 09 Aug 2011 14:14:21 -0500</pubDate></item></channel></rss>
