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							<channel><title>New Posts For Thread: Is this encounter too hard(or too easy)</title><link>http://community.wizards.com/go/thread/view/75882/28106441/Is_this_encounter_too_hard(or_too_easy)</link><description>Hey what do you think of this encounter(3 out of 3 Enounters)3 x Lvl 5 Beholder Guath - 400 XP eachIts designed for a final encounter for 4 4th Level players.   Theres plot reasons for the encounter being 3 beholders :)</description><item><title>No, but you can arrange the game so that the results of the stupidity is more interesting that just their deaths.What you just wrote there is entirely made up and arbitrary. You decide their nature. If you want to decide that they still have a will,</title><link>http://community.wizards.com/go/thread/view/75882/28106441/Is_this_encounter_too_hard(or_too_easy)?post_id=505489115#505489115</link><description>No, but you can arrange the game so that the results of the stupidity is more interesting that just their deaths.What you just wrote there is entirely made up and arbitrary. You decide their nature. If you want to decide that they still have a will,</description><pubDate>Thu, 18 Aug 2011 22:39:09 -0500</pubDate></item><item><title>I am going to use the DnDCombat program I'm working on for this as a test - stay tuned.</title><link>http://community.wizards.com/go/thread/view/75882/28106441/Is_this_encounter_too_hard(or_too_easy)?post_id=505488291#505488291</link><description>I am going to use the DnDCombat program I'm working on for this as a test - stay tuned.</description><pubDate>Thu, 18 Aug 2011 22:07:10 -0500</pubDate></item><item><title>This is a hard question to answer.  The raw numbers say yes, but there are other considerations.  These are elite artillery with weak melee attacks and no controller-type powers, so if the PCs can get in their faces, and immobilise/prone/daze and oth</title><link>http://community.wizards.com/go/thread/view/75882/28106441/Is_this_encounter_too_hard(or_too_easy)?post_id=505158557#505158557</link><description>This is a hard question to answer.  The raw numbers say yes, but there are other considerations.  These are elite artillery with weak melee attacks and no controller-type powers, so if the PCs can get in their faces, and immobilise/prone/daze and oth</description><pubDate>Thu, 11 Aug 2011 23:19:54 -0500</pubDate></item><item><title>I really thought he did, but I must have confused him with another poster.My players' characters never die, because I'm not trying to kill them. I'm trying to make them fail.Why does it not grind to a halt? Sure you can make new characters, but the g</title><link>http://community.wizards.com/go/thread/view/75882/28106441/Is_this_encounter_too_hard(or_too_easy)?post_id=505157619#505157619</link><description>I really thought he did, but I must have confused him with another poster.My players' characters never die, because I'm not trying to kill them. I'm trying to make them fail.Why does it not grind to a halt? Sure you can make new characters, but the g</description><pubDate>Thu, 11 Aug 2011 22:33:14 -0500</pubDate></item><item><title>First, a question to Centauri: Do your players ever die from something else than bad luck? You keep giving the OP the suggestion that the mindless, undead, automaton guardians could have reasons for not killing the PCs, which is a rather boring sugge</title><link>http://community.wizards.com/go/thread/view/75882/28106441/Is_this_encounter_too_hard(or_too_easy)?post_id=505139709#505139709</link><description>First, a question to Centauri: Do your players ever die from something else than bad luck? You keep giving the OP the suggestion that the mindless, undead, automaton guardians could have reasons for not killing the PCs, which is a rather boring sugge</description><pubDate>Thu, 11 Aug 2011 14:42:26 -0500</pubDate></item></channel></rss>
