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							<channel><title>New Posts For Thread: Rule to encourage less focus Fire</title><link>http://community.wizards.com/go/thread/view/75882/27731069/Rule_to_encourage_less_focus_Fire</link><description>I was wondering if anyone came across any house rules that encourage less focus fire tactics in combat?  I can design encounters to lessen the effects, but I can't help but watch my party default into this tactic every time.  The game design seems to</description><item><title>The +2 for flanking an example of the system encouraging ganging up on one foe, I think.  Yeah, like you say outnumbering/flanking bonuses are a key component of most (if not all) RPGs that I can think of.  Maybe not the storytelling ones.Focused fir</title><link>http://community.wizards.com/go/thread/view/75882/27731069/Rule_to_encourage_less_focus_Fire?post_id=498341725#498341725</link><description>The +2 for flanking an example of the system encouraging ganging up on one foe, I think.  Yeah, like you say outnumbering/flanking bonuses are a key component of most (if not all) RPGs that I can think of.  Maybe not the storytelling ones.Focused fir</description><pubDate>Wed, 08 Jun 2011 21:35:05 -0500</pubDate></item><item><title>A little side note about minions.Minions are the penultimate expression of the mechanics that make focus fire - eliminating enemy actions by killing enemies - a desireable tactic.  It's not /necessary/ to focus fire on a minion, of course, but, in th</title><link>http://community.wizards.com/go/thread/view/75882/27731069/Rule_to_encourage_less_focus_Fire?post_id=498321373#498321373</link><description>A little side note about minions.Minions are the penultimate expression of the mechanics that make focus fire - eliminating enemy actions by killing enemies - a desireable tactic.  It's not /necessary/ to focus fire on a minion, of course, but, in th</description><pubDate>Wed, 08 Jun 2011 17:22:10 -0500</pubDate></item><item><title>The system doesn't explicitly encourage focus fire; rather, focus fire is an effective tactic as a consequence of some fundamental principles of the system--and, in fact, of the general category of tactical combat games.  Changing it won't ruin the g</title><link>http://community.wizards.com/go/thread/view/75882/27731069/Rule_to_encourage_less_focus_Fire?post_id=498290873#498290873</link><description>The system doesn't explicitly encourage focus fire; rather, focus fire is an effective tactic as a consequence of some fundamental principles of the system--and, in fact, of the general category of tactical combat games.  Changing it won't ruin the g</description><pubDate>Wed, 08 Jun 2011 12:22:19 -0500</pubDate></item><item><title>Hi. I had to remove some content from this thread because it violates the Code of Conduct or because it quoted/referenced content that did.Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.</title><link>http://community.wizards.com/go/thread/view/75882/27731069/Rule_to_encourage_less_focus_Fire?post_id=498288365#498288365</link><description>Hi. I had to remove some content from this thread because it violates the Code of Conduct or because it quoted/referenced content that did.Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.</description><pubDate>Wed, 08 Jun 2011 11:56:17 -0500</pubDate></item><item><title>Well whatever you explore, don't push your players into all taking AE powers.  Having the board cleared of enemies on round one every fight after 5 large AEs go off will make you WISH your players were focus firing on single targets.</title><link>http://community.wizards.com/go/thread/view/75882/27731069/Rule_to_encourage_less_focus_Fire?post_id=498286617#498286617</link><description>Well whatever you explore, don't push your players into all taking AE powers.  Having the board cleared of enemies on round one every fight after 5 large AEs go off will make you WISH your players were focus firing on single targets.</description><pubDate>Wed, 08 Jun 2011 11:37:53 -0500</pubDate></item></channel></rss>
