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							<channel><title>New Posts For Thread: Dark Sun Gods</title><link>http://community.wizards.com/go/thread/view/75882/27618649/Dark_Sun_Gods</link><description>I'm sure this has been thought of before, as a writer I know there are no real original ideas. I want to run the new Dark Sun for my group and I want it to be epic. This idea could be very long term. Maybe its because its a desert planet so it's remi</description><item><title>Another option (though i'm sure this isnt what you had in mind) is having one of the Dragon Kings ACTUALLY become gods (or at least their Incarnations). Dregoth and the Dragon Of Tyr come to mind. Dregoth for all intents and purposes IS a god of sort</title><link>http://community.wizards.com/go/thread/view/75882/27618649/Dark_Sun_Gods?post_id=518867867#518867867</link><description>Another option (though i'm sure this isnt what you had in mind) is having one of the Dragon Kings ACTUALLY become gods (or at least their Incarnations). Dregoth and the Dragon Of Tyr come to mind. Dregoth for all intents and purposes IS a god of sort</description><pubDate>Sat, 21 Apr 2012 10:59:26 -0500</pubDate></item><item><title>I would like to re-iterate that Taiia from 3e Deities &amp; Demigods works perfectly in so many ways as a way to bring a god back into Athas. And explains why the Sun-Priests in the novel are not stereotypical paraelemental destruction-mongers. Also, Ava</title><link>http://community.wizards.com/go/thread/view/75882/27618649/Dark_Sun_Gods?post_id=517043759#517043759</link><description>I would like to re-iterate that Taiia from 3e Deities &amp; Demigods works perfectly in so many ways as a way to bring a god back into Athas. And explains why the Sun-Priests in the novel are not stereotypical paraelemental destruction-mongers. Also, Ava</description><pubDate>Thu, 01 Mar 2012 19:45:39 -0600</pubDate></item><item><title>I was going to have my Players for their first campaign end up entrentching themselves in the empty astral plane. They would discover a way to grant powers to their followers and become gods in a sense. In the second campaign I was going to have ever</title><link>http://community.wizards.com/go/thread/view/75882/27618649/Dark_Sun_Gods?post_id=516142991#516142991</link><description>I was going to have my Players for their first campaign end up entrentching themselves in the empty astral plane. They would discover a way to grant powers to their followers and become gods in a sense. In the second campaign I was going to have ever</description><pubDate>Thu, 09 Feb 2012 10:49:57 -0600</pubDate></item><item><title>My players are on different missions from multiple sources. One was from an Earth Spirit that collects ancient artifacts, primarily from Shrines dedicated to other Primal Spirits, he is not interested in magical artifacts so for the most part they ar</title><link>http://community.wizards.com/go/thread/view/75882/27618649/Dark_Sun_Gods?post_id=515945153#515945153</link><description>My players are on different missions from multiple sources. One was from an Earth Spirit that collects ancient artifacts, primarily from Shrines dedicated to other Primal Spirits, he is not interested in magical artifacts so for the most part they ar</description><pubDate>Sat, 04 Feb 2012 12:17:13 -0600</pubDate></item><item><title>Clerics and Druid's Spirit of the Land could easily create Gods using the elements; the God of Fire or the God of Water and start a cult from that.</title><link>http://community.wizards.com/go/thread/view/75882/27618649/Dark_Sun_Gods?post_id=515837277#515837277</link><description>Clerics and Druid's Spirit of the Land could easily create Gods using the elements; the God of Fire or the God of Water and start a cult from that.</description><pubDate>Wed, 01 Feb 2012 15:53:41 -0600</pubDate></item></channel></rss>
