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							<channel><title>New Posts For Thread: Doomed Slayers - A campaign framework justifying roving bands of adventurers</title><link>http://community.wizards.com/go/thread/view/75882/27509149/Doomed_Slayers_-_A_campaign_framework_justifying_roving_bands_of_adventurers</link><description>I came up with this idea one week ago on RPGNet, and now I am seriously considering writing this up as a systemless miniature setting and selling it on DriveThruRPG as an ebook. But until then, I'd like to get some feedback on the basic ideas and con</description><item><title>Here are two more reviews:Murder Hobos meet the Night's Watch - A review of Jurgan Hubert's "Doomed Slayers"Armchair Review: Doomed Slayers</title><link>http://community.wizards.com/go/thread/view/75882/27509149/Doomed_Slayers_-_A_campaign_framework_justifying_roving_bands_of_adventurers?post_id=523986909#523986909</link><description>Here are two more reviews:Murder Hobos meet the Night's Watch - A review of Jurgan Hubert's "Doomed Slayers"Armchair Review: Doomed Slayers</description><pubDate>Mon, 10 Sep 2012 06:50:15 -0500</pubDate></item><item><title>And a first review...</title><link>http://community.wizards.com/go/thread/view/75882/27509149/Doomed_Slayers_-_A_campaign_framework_justifying_roving_bands_of_adventurers?post_id=521547739#521547739</link><description>And a first review...</description><pubDate>Wed, 04 Jul 2012 13:38:10 -0500</pubDate></item><item><title>Well, it's been a long time, but I've finally turned it into a published setting... and here it is.It's a systemless supplement, but it should work just fine with any incarnation of D&amp;D.</title><link>http://community.wizards.com/go/thread/view/75882/27509149/Doomed_Slayers_-_A_campaign_framework_justifying_roving_bands_of_adventurers?post_id=521330337#521330337</link><description>Well, it's been a long time, but I've finally turned it into a published setting... and here it is.It's a systemless supplement, but it should work just fine with any incarnation of D&amp;D.</description><pubDate>Thu, 28 Jun 2012 04:59:31 -0500</pubDate></item><item><title>I thnk You should make a centralised organisation with it's own highly feared enforcers. Base the slayers on the Jedi or similar- without a central organisation most of what you say makes little sense.</title><link>http://community.wizards.com/go/thread/view/75882/27509149/Doomed_Slayers_-_A_campaign_framework_justifying_roving_bands_of_adventurers?post_id=494660601#494660601</link><description>I thnk You should make a centralised organisation with it's own highly feared enforcers. Base the slayers on the Jedi or similar- without a central organisation most of what you say makes little sense.</description><pubDate>Thu, 05 May 2011 05:04:32 -0500</pubDate></item><item><title>The difference is... that there is actually a social context in which adventurers operate. With D&amp;D 4E, there is an explicit assumption that society at large collapsed some time ago - the standard "Points of Light" setting. However, older settings, a</title><link>http://community.wizards.com/go/thread/view/75882/27509149/Doomed_Slayers_-_A_campaign_framework_justifying_roving_bands_of_adventurers?post_id=493892505#493892505</link><description>The difference is... that there is actually a social context in which adventurers operate. With D&amp;D 4E, there is an explicit assumption that society at large collapsed some time ago - the standard "Points of Light" setting. However, older settings, a</description><pubDate>Thu, 28 Apr 2011 01:42:26 -0500</pubDate></item></channel></rss>
