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							<channel><title>New Posts For Thread: The Art of the Covenant: A Guide to Invokers</title><link>http://community.wizards.com/go/thread/view/75882/27475721/The_Art_of_the_Covenant:_A_Guide_to_Invokers</link><description>The Art of the CovenantA Guide to InvokersSo you&amp;rsquo;ve forged your pact with the gods, you&amp;rsquo;ve survived your initiation, and now you&amp;rsquo;re ready to venture out into the world.  As a direct conduit of your god&amp;rsquo;s (or goddess&amp;rsquo;s) p</description><item><title>I think its worth noting that Grasping Shard gains a damage roll at 21. And I want to bump this, but I find it intriguing for a 2nd at-will at epic.</title><link>http://community.wizards.com/go/thread/view/75882/27475721/The_Art_of_the_Covenant:_A_Guide_to_Invokers?post_id=526799637#526799637</link><description>I think its worth noting that Grasping Shard gains a damage roll at 21. And I want to bump this, but I find it intriguing for a 2nd at-will at epic.</description><pubDate>Tue, 11 Dec 2012 15:47:29 -0600</pubDate></item><item><title>Aww, didn't realize nightmare master only lasts until the START of their next turn. I've got some explaining to do...</title><link>http://community.wizards.com/go/thread/view/75882/27475721/The_Art_of_the_Covenant:_A_Guide_to_Invokers?post_id=520921407#520921407</link><description>Aww, didn't realize nightmare master only lasts until the START of their next turn. I've got some explaining to do...</description><pubDate>Sun, 17 Jun 2012 08:57:41 -0500</pubDate></item><item><title>Also, have you thought of mixing keeper of the nine, Visions of Blood (With power of earth) and Antipathy gloves? The slowed condition and difficult terrain would only allow the moster to move one square if they were to get past you, and the Antipath</title><link>http://community.wizards.com/go/thread/view/75882/27475721/The_Art_of_the_Covenant:_A_Guide_to_Invokers?post_id=520920417#520920417</link><description>Also, have you thought of mixing keeper of the nine, Visions of Blood (With power of earth) and Antipathy gloves? The slowed condition and difficult terrain would only allow the moster to move one square if they were to get past you, and the Antipath</description><pubDate>Sun, 17 Jun 2012 08:28:34 -0500</pubDate></item><item><title>Nightmare Master's daze only lasts until the start of the target's turn, meaning it is no longer dazed and free to take its full complement of actions and attacks at no penalty.</title><link>http://community.wizards.com/go/thread/view/75882/27475721/The_Art_of_the_Covenant:_A_Guide_to_Invokers?post_id=520920365#520920365</link><description>Nightmare Master's daze only lasts until the start of the target's turn, meaning it is no longer dazed and free to take its full complement of actions and attacks at no penalty.</description><pubDate>Sun, 17 Jun 2012 08:27:01 -0500</pubDate></item><item><title>I was building my Invoker and I think you should mention the assassin feat: nightmare master. This combined with Visions of Blood gives you an At-Will daze. If you make a Hybrid Assassin-Invoker (or Fighter-Invoker) and combine Dizzying Mace with Nig</title><link>http://community.wizards.com/go/thread/view/75882/27475721/The_Art_of_the_Covenant:_A_Guide_to_Invokers?post_id=520919965#520919965</link><description>I was building my Invoker and I think you should mention the assassin feat: nightmare master. This combined with Visions of Blood gives you an At-Will daze. If you make a Hybrid Assassin-Invoker (or Fighter-Invoker) and combine Dizzying Mace with Nig</description><pubDate>Sun, 17 Jun 2012 08:13:40 -0500</pubDate></item></channel></rss>
