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							<channel><title>New Posts For Thread: Need creative penalties for players not resting</title><link>http://community.wizards.com/go/thread/view/75882/27443185/Need_creative_penalties_for_players_not_resting</link><description>My players lack motivation for taking extended rests.  One reason for this is I allow them to level instantly.  I also removed alpha flux - players can choose to reset their mutations after each encounter (they don't have their own decks)I'm trying t</description><item><title>Did you even read the first post or are you trying to troll?  I haven't been complaining about the game.  I said it was my own fault they don't feel compelled to take extended rests.  I'm just looking for suggestions on ways to make extended rests mo</title><link>http://community.wizards.com/go/thread/view/75882/27443185/Need_creative_penalties_for_players_not_resting?post_id=496493833#496493833</link><description>Did you even read the first post or are you trying to troll?  I haven't been complaining about the game.  I said it was my own fault they don't feel compelled to take extended rests.  I'm just looking for suggestions on ways to make extended rests mo</description><pubDate>Sat, 21 May 2011 08:23:57 -0500</pubDate></item><item><title>Penalizing super mutants for not needing to rest often just seems like it is going to do nothing but kill off the fun of the game.</title><link>http://community.wizards.com/go/thread/view/75882/27443185/Need_creative_penalties_for_players_not_resting?post_id=495096161#495096161</link><description>Penalizing super mutants for not needing to rest often just seems like it is going to do nothing but kill off the fun of the game.</description><pubDate>Mon, 09 May 2011 11:15:22 -0500</pubDate></item><item><title>I would just assume that they take extended rests unless the particular adventure has some mechanic tied to it.If you want them to take extended rests and still want to keep levelling and alpha "reshuffle" as you have house ruled, you could always br</title><link>http://community.wizards.com/go/thread/view/75882/27443185/Need_creative_penalties_for_players_not_resting?post_id=495091133#495091133</link><description>I would just assume that they take extended rests unless the particular adventure has some mechanic tied to it.If you want them to take extended rests and still want to keep levelling and alpha "reshuffle" as you have house ruled, you could always br</description><pubDate>Mon, 09 May 2011 10:22:06 -0500</pubDate></item><item><title>you could just tell your character when it becomes nighttime and tell them that their characters are getting tired. i really don't see any problem with them not taking extended rests unless your campaign story requires strict day progression. alterna</title><link>http://community.wizards.com/go/thread/view/75882/27443185/Need_creative_penalties_for_players_not_resting?post_id=494531653#494531653</link><description>you could just tell your character when it becomes nighttime and tell them that their characters are getting tired. i really don't see any problem with them not taking extended rests unless your campaign story requires strict day progression. alterna</description><pubDate>Tue, 03 May 2011 23:06:56 -0500</pubDate></item><item><title>Not exactly sure why you removed such specific rules since the game isn't that complex as it is. Since you did and these were the rules that called for extended rests then you as the GM who wants the party to rest must exert your GMhood and say "Rest</title><link>http://community.wizards.com/go/thread/view/75882/27443185/Need_creative_penalties_for_players_not_resting?post_id=494149001#494149001</link><description>Not exactly sure why you removed such specific rules since the game isn't that complex as it is. Since you did and these were the rules that called for extended rests then you as the GM who wants the party to rest must exert your GMhood and say "Rest</description><pubDate>Sat, 30 Apr 2011 09:08:59 -0500</pubDate></item></channel></rss>
