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							<channel><title>New Posts For Thread: Dungeon 184 - Lord of the White Field: An Adventure for Levels 6-8</title><link>http://community.wizards.com/go/thread/view/75882/26284981/Dungeon_184_-_Lord_of_the_White_Field:_An_Adventure_for_Levels_6-8</link><description>Dungeon 184 Lord of the White Field: An Adventure for Levels 6-8 by Daniel Marthaler  Ghouls howl for flesh as they stalk the corpse-strewn streets of Hampstead.  Talk about this Adventure here.</description><item><title>What an outstanding adventure!Can't wait to queue up the theme from "28 Days Later" as the party begins to explore the camp.  Everyone who has DMed in my group has tried his hand at a waves-of-zombies encounter or two, but this one does it better tha</title><link>http://community.wizards.com/go/thread/view/75882/26284981/Dungeon_184_-_Lord_of_the_White_Field:_An_Adventure_for_Levels_6-8?post_id=497347353#497347353</link><description>What an outstanding adventure!Can't wait to queue up the theme from "28 Days Later" as the party begins to explore the camp.  Everyone who has DMed in my group has tried his hand at a waves-of-zombies encounter or two, but this one does it better tha</description><pubDate>Sun, 29 May 2011 13:59:41 -0500</pubDate></item><item><title>Nice, will take those into consideration when running the adventure.</title><link>http://community.wizards.com/go/thread/view/75882/26284981/Dungeon_184_-_Lord_of_the_White_Field:_An_Adventure_for_Levels_6-8?post_id=479147981#479147981</link><description>Nice, will take those into consideration when running the adventure.</description><pubDate>Thu, 23 Dec 2010 14:16:39 -0600</pubDate></item><item><title>Let's see, what would I change...- I'd come up with a good reason the church has been slaughtered, but is now safe. While the ghouls can attack anywhere else, why don't they approach the church? (which they know the heroes are in because they either</title><link>http://community.wizards.com/go/thread/view/75882/26284981/Dungeon_184_-_Lord_of_the_White_Field:_An_Adventure_for_Levels_6-8?post_id=479000841#479000841</link><description>Let's see, what would I change...- I'd come up with a good reason the church has been slaughtered, but is now safe. While the ghouls can attack anywhere else, why don't they approach the church? (which they know the heroes are in because they either</description><pubDate>Wed, 22 Dec 2010 08:35:22 -0600</pubDate></item><item><title>Thanks for the report, it seems it really deliver on what it promissses.Any after-game notes, some things that could be changed to improve the experience?Im thinking of using the Vor Rukoth ruins side of the map for the village, and making the rest w</title><link>http://community.wizards.com/go/thread/view/75882/26284981/Dungeon_184_-_Lord_of_the_White_Field:_An_Adventure_for_Levels_6-8?post_id=478860949#478860949</link><description>Thanks for the report, it seems it really deliver on what it promissses.Any after-game notes, some things that could be changed to improve the experience?Im thinking of using the Vor Rukoth ruins side of the map for the village, and making the rest w</description><pubDate>Tue, 21 Dec 2010 06:08:13 -0600</pubDate></item><item><title>I liked the report. Thanks Svenji!Anyways.. I found the maps in the archive and saved them. This looks like an great adventure to grind in a party.</title><link>http://community.wizards.com/go/thread/view/75882/26284981/Dungeon_184_-_Lord_of_the_White_Field:_An_Adventure_for_Levels_6-8?post_id=478784853#478784853</link><description>I liked the report. Thanks Svenji!Anyways.. I found the maps in the archive and saved them. This looks like an great adventure to grind in a party.</description><pubDate>Mon, 20 Dec 2010 15:30:37 -0600</pubDate></item></channel></rss>
