<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Tips for Campaigning in Gamma World (Episodic Play)</title><link>http://community.wizards.com/go/thread/view/75882/26058817/Tips_for_Campaigning_in_Gamma_World_(Episodic_Play)</link><description>It seems that Gamma World is focused on short games you'll have a revolving door of PC's whether it's from character mortality or the pick up nature of the game.Here are some ideas on how to have a little continuity that links games together, and eve</description><item><title>- Do not build a Civilization Core that consists of only 1 village, only 1 tribe,&Acirc;&nbsp;or whatever.&Acirc;&nbsp; This is too hard to get the replacement characters to fit in.- Do build a world that has several roughly-equal groups in it.&Acirc;&nbsp; Of course my tribe is sti</title><link>http://community.wizards.com/go/thread/view/75882/26058817/Tips_for_Campaigning_in_Gamma_World_(Episodic_Play)?post_id=470343981#470343981</link><description>- Do not build a Civilization Core that consists of only 1 village, only 1 tribe,&Acirc;&nbsp;or whatever.&Acirc;&nbsp; This is too hard to get the replacement characters to fit in.- Do build a world that has several roughly-equal groups in it.&Acirc;&nbsp; Of course my tribe is sti</description><pubDate>Fri, 15 Oct 2010 21:18:18 -0500</pubDate></item><item><title>Any game inspired by Pendragon is automatically made of win.This would be a great campaign to work some sort of long-term goal, like curing the land of radiation, going back in time to prevent the Big Mistake, or something like that.&Acirc;&nbsp;If you don't sl</title><link>http://community.wizards.com/go/thread/view/75882/26058817/Tips_for_Campaigning_in_Gamma_World_(Episodic_Play)?post_id=470327349#470327349</link><description>Any game inspired by Pendragon is automatically made of win.This would be a great campaign to work some sort of long-term goal, like curing the land of radiation, going back in time to prevent the Big Mistake, or something like that.&Acirc;&nbsp;If you don't sl</description><pubDate>Fri, 15 Oct 2010 18:19:55 -0500</pubDate></item><item><title>The Legacy Thread campaign --&Acirc;&nbsp; inspired by the Pendragon RPG.1 year, 1 session: Game sessions only happen during the summer months, with winters beign too harsh for people to do much more than hunker down and eat stored grain. Absent Players/ New Pl</title><link>http://community.wizards.com/go/thread/view/75882/26058817/Tips_for_Campaigning_in_Gamma_World_(Episodic_Play)?post_id=470301537#470301537</link><description>The Legacy Thread campaign --&Acirc;&nbsp; inspired by the Pendragon RPG.1 year, 1 session: Game sessions only happen during the summer months, with winters beign too harsh for people to do much more than hunker down and eat stored grain. Absent Players/ New Pl</description><pubDate>Fri, 15 Oct 2010 14:58:58 -0500</pubDate></item><item><title>My plan was to include a small sentient dimensional rift that inexplicably follows the characters around, occasionally tearing one or two (missing players) into alternate dimensions.When the players next show up, I briefly recount their 6-year campai</title><link>http://community.wizards.com/go/thread/view/75882/26058817/Tips_for_Campaigning_in_Gamma_World_(Episodic_Play)?post_id=470272117#470272117</link><description>My plan was to include a small sentient dimensional rift that inexplicably follows the characters around, occasionally tearing one or two (missing players) into alternate dimensions.When the players next show up, I briefly recount their 6-year campai</description><pubDate>Fri, 15 Oct 2010 10:52:45 -0500</pubDate></item><item><title>I approve this thread.  :)</title><link>http://community.wizards.com/go/thread/view/75882/26058817/Tips_for_Campaigning_in_Gamma_World_(Episodic_Play)?post_id=470271353#470271353</link><description>I approve this thread.  :)</description><pubDate>Fri, 15 Oct 2010 10:46:27 -0500</pubDate></item></channel></rss>
