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							<channel><title>New Posts For Thread: Need some rulings (possible errata)</title><link>http://community.wizards.com/go/thread/view/75882/26046697/Need_some_rulings_(possible_errata)</link><description>Here are a couple oddities I've run into while looking through the GW rulebook. As the game's so new, I'm not sure if these are true errata, or just particularities of the game. I'd appreciate any thoughts on either of these matters.1) The novice pow</description><item><title>The whole origin is pretty sad: From its description you expect some decent healing but its one regular healing power (I don't count temp hit point gain or a crit bonus as regular) is outclassed by that of two origins that have actual damage dealing</title><link>http://community.wizards.com/go/thread/view/75882/26046697/Need_some_rulings_(possible_errata)?post_id=474902185#474902185</link><description>The whole origin is pretty sad: From its description you expect some decent healing but its one regular healing power (I don't count temp hit point gain or a crit bonus as regular) is outclassed by that of two origins that have actual damage dealing</description><pubDate>Fri, 19 Nov 2010 23:03:50 -0600</pubDate></item><item><title>Yep.  The first time I ran, I missed it completely, and there was an Empath, Giant, Hawkoid, Plant, Hypercognitive, and Rat Swarm.  Absolutely no problems from allowing all of them to use their novice powers at-will.  The only novice power that is ju</title><link>http://community.wizards.com/go/thread/view/75882/26046697/Need_some_rulings_(possible_errata)?post_id=474897965#474897965</link><description>Yep.  The first time I ran, I missed it completely, and there was an Empath, Giant, Hawkoid, Plant, Hypercognitive, and Rat Swarm.  Absolutely no problems from allowing all of them to use their novice powers at-will.  The only novice power that is ju</description><pubDate>Fri, 19 Nov 2010 21:48:55 -0600</pubDate></item><item><title>The green bar really threw me off, I didn't even notice they were encounter powers when I ran the game last night with people who had never played an RPG before. It was a moot point as the guy running the giant never used the power but that is quite</title><link>http://community.wizards.com/go/thread/view/75882/26046697/Need_some_rulings_(possible_errata)?post_id=474897237#474897237</link><description>The green bar really threw me off, I didn't even notice they were encounter powers when I ran the game last night with people who had never played an RPG before. It was a moot point as the guy running the giant never used the power but that is quite</description><pubDate>Fri, 19 Nov 2010 21:38:49 -0600</pubDate></item><item><title>I'm allowing charging as per DnD rules, since it was mentioned in this power.&Acirc;&nbsp; I'm also allowing crawling per DnD rules because it's mentioned under the Prone entry, even though there's no description for a movement type called Crawl.</title><link>http://community.wizards.com/go/thread/view/75882/26046697/Need_some_rulings_(possible_errata)?post_id=472068389#472068389</link><description>I'm allowing charging as per DnD rules, since it was mentioned in this power.&Acirc;&nbsp; I'm also allowing crawling per DnD rules because it's mentioned under the Prone entry, even though there's no description for a movement type called Crawl.</description><pubDate>Thu, 28 Oct 2010 22:21:08 -0500</pubDate></item><item><title>Sure. But my point is still that there's a difference between expressing personal decisions to house-rule aspects of GW and complaining that certain parts of the game are "wrong," "unbalanced" or inherently "not fun."</title><link>http://community.wizards.com/go/thread/view/75882/26046697/Need_some_rulings_(possible_errata)?post_id=471864089#471864089</link><description>Sure. But my point is still that there's a difference between expressing personal decisions to house-rule aspects of GW and complaining that certain parts of the game are "wrong," "unbalanced" or inherently "not fun."</description><pubDate>Wed, 27 Oct 2010 11:30:59 -0500</pubDate></item></channel></rss>
