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							<channel><title>New Posts For Thread: Level Max is 10?</title><link>http://community.wizards.com/go/thread/view/75882/26034769/Level_Max_is_10</link><description>So after reading the rulebook I had one major question and that is, characters can only go to lvl 10?&Acirc;&nbsp; Will the exansions expand upon this?&Acirc;&nbsp; Does anyone know?Thanks</description><item><title>That person had mistakenly confused "sessions" with "encounters" (discussed here)... big difference, and the method would still be problematic even with the correctionHowever, doing away with XP in general is still perfectly fine (even recommended);</title><link>http://community.wizards.com/go/thread/view/75882/26034769/Level_Max_is_10?post_id=494179501#494179501</link><description>That person had mistakenly confused "sessions" with "encounters" (discussed here)... big difference, and the method would still be problematic even with the correctionHowever, doing away with XP in general is still perfectly fine (even recommended);</description><pubDate>Sat, 30 Apr 2011 14:02:40 -0500</pubDate></item><item><title>Compared to D&amp;D and the older Gamma World iterations the new GW is fast and furious even in character creation. Rather than playing long, epic journeys Gamma World keeps it fresh with foreseeable endgames. This means to me less character and game fat</title><link>http://community.wizards.com/go/thread/view/75882/26034769/Level_Max_is_10?post_id=494147081#494147081</link><description>Compared to D&amp;D and the older Gamma World iterations the new GW is fast and furious even in character creation. Rather than playing long, epic journeys Gamma World keeps it fresh with foreseeable endgames. This means to me less character and game fat</description><pubDate>Sat, 30 Apr 2011 08:48:13 -0500</pubDate></item><item><title>Well, someone on this forum (I forget who) came up with the idea of abandoning XP altogether, and leveling according to game sessions. You level after a number of sessions equal to your current level, so you spend 1 session at level 1, 2 at level 2,</title><link>http://community.wizards.com/go/thread/view/75882/26034769/Level_Max_is_10?post_id=494114945#494114945</link><description>Well, someone on this forum (I forget who) came up with the idea of abandoning XP altogether, and leveling according to game sessions. You level after a number of sessions equal to your current level, so you spend 1 session at level 1, 2 at level 2,</description><pubDate>Fri, 29 Apr 2011 22:50:29 -0500</pubDate></item><item><title>Hi all,I've had a look at Oraibi's uber-tier rules and think I'll use them once my PCs reach 10th level. However, my main concern right now is that advancement before then is too *quick*.  It's not so much that there aren't enough levels, but rather</title><link>http://community.wizards.com/go/thread/view/75882/26034769/Level_Max_is_10?post_id=494033549#494033549</link><description>Hi all,I've had a look at Oraibi's uber-tier rules and think I'll use them once my PCs reach 10th level. However, my main concern right now is that advancement before then is too *quick*.  It's not so much that there aren't enough levels, but rather</description><pubDate>Fri, 29 Apr 2011 06:47:33 -0500</pubDate></item><item><title>im currently disigning an alternet uber tier ruleset that builds on the mutant types as opposed to gaining new unrelated traits.</title><link>http://community.wizards.com/go/thread/view/75882/26034769/Level_Max_is_10?post_id=494007469#494007469</link><description>im currently disigning an alternet uber tier ruleset that builds on the mutant types as opposed to gaining new unrelated traits.</description><pubDate>Thu, 28 Apr 2011 22:58:33 -0500</pubDate></item></channel></rss>
