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							<channel><title>New Posts For Thread: Gamma World, Seriously</title><link>http://community.wizards.com/go/thread/view/75882/26023753/Gamma_World,_Seriously</link><description>So we all know that the newest version of Gamma World is a little wacky. If you are looking for a "serious" post-apocalypse game, this isn't it.But could it be?If we wanted to run Gamma World Seriously (GWSrsly), what would you do? To the game mechan</description><item><title>I first played GAMMA WORLD somewhere around 1980 and using 1E. We played a serious game and it surprised me a lot when I first heard folks saying how "gonzo" GW is as a game. I'm not totally familiar with the new version's game mechanics yet (read it</title><link>http://community.wizards.com/go/thread/view/75882/26023753/Gamma_World,_Seriously?post_id=474137881#474137881</link><description>I first played GAMMA WORLD somewhere around 1980 and using 1E. We played a serious game and it surprised me a lot when I first heard folks saying how "gonzo" GW is as a game. I'm not totally familiar with the new version's game mechanics yet (read it</description><pubDate>Sat, 13 Nov 2010 19:14:54 -0600</pubDate></item><item><title>I was actually chatting with my wife last night about this in the current edition of the game: There is a point in the manual where it says essentially "Show the picture of the monster to the players. Wait for the laughter to die down." I don't find</title><link>http://community.wizards.com/go/thread/view/75882/26023753/Gamma_World,_Seriously?post_id=473840213#473840213</link><description>I was actually chatting with my wife last night about this in the current edition of the game: There is a point in the manual where it says essentially "Show the picture of the monster to the players. Wait for the laughter to die down." I don't find</description><pubDate>Thu, 11 Nov 2010 12:59:47 -0600</pubDate></item><item><title>For those of you who have not yet read James Ward's comments on Gamma World, check it out here.My favorite part: Wizards: Gamma World&#x92;s wackier tone also set it apart from D&amp;D&#x97;with its mutant chickens, rabbits, and the yexil which loved t</title><link>http://community.wizards.com/go/thread/view/75882/26023753/Gamma_World,_Seriously?post_id=473812789#473812789</link><description>For those of you who have not yet read James Ward's comments on Gamma World, check it out here.My favorite part: Wizards: Gamma World&#x92;s wackier tone also set it apart from D&amp;D&#x97;with its mutant chickens, rabbits, and the yexil which loved t</description><pubDate>Thu, 11 Nov 2010 08:57:41 -0600</pubDate></item><item><title>So my latest effort to add more non-combat potential to Gamma World involves the addition of Themes (Drifter, Survivalist, Teacher, etc.) and utility powers for all of them.If you would like to help, the Theme Powers document is open to editing by an</title><link>http://community.wizards.com/go/thread/view/75882/26023753/Gamma_World,_Seriously?post_id=473092425#473092425</link><description>So my latest effort to add more non-combat potential to Gamma World involves the addition of Themes (Drifter, Survivalist, Teacher, etc.) and utility powers for all of them.If you would like to help, the Theme Powers document is open to editing by an</description><pubDate>Fri, 05 Nov 2010 15:42:53 -0500</pubDate></item><item><title>Thanks for your encouragement!1. Yes.2. Back into the GM's deck.3. The GM just decides what to give out. 4. I've not made them yet.Exposition: I think your Omega Tech deck would just be for cards whose powers you are using. If you have salvaged the t</title><link>http://community.wizards.com/go/thread/view/75882/26023753/Gamma_World,_Seriously?post_id=472907453#472907453</link><description>Thanks for your encouragement!1. Yes.2. Back into the GM's deck.3. The GM just decides what to give out. 4. I've not made them yet.Exposition: I think your Omega Tech deck would just be for cards whose powers you are using. If you have salvaged the t</description><pubDate>Thu, 04 Nov 2010 09:26:08 -0500</pubDate></item></channel></rss>
