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							<channel><title>New Posts For Thread: The Chargers (792 sustained DPR at 16th level)</title><link>http://community.wizards.com/go/thread/view/75882/25703709/The_Chargers_(792_sustained_DPR_at_16th_level)</link><description>The question we must answer today: Is it possible to make a team of robotic Super Chargers that will be able to defeat all other robots in the universe?           Yes. Quite possible.The idea comes from: community.wizards.com/go/thread/view/758...Com</description><item><title>Gotcha.  They are more guidelines rather than all critical items.  Okay, thanks.</title><link>http://community.wizards.com/go/thread/view/75882/25703709/The_Chargers_(792_sustained_DPR_at_16th_level)?post_id=477937293#477937293</link><description>Gotcha.  They are more guidelines rather than all critical items.  Okay, thanks.</description><pubDate>Mon, 13 Dec 2010 17:10:02 -0600</pubDate></item><item><title>It's not a theoretical build per se, as it doesn't rely on anything out of the normal. It's just a very highly optimized team. I could see a team of players sitting down for a D&amp;D competition at Gencon with The Chargers, for example, and doing quite</title><link>http://community.wizards.com/go/thread/view/75882/25703709/The_Chargers_(792_sustained_DPR_at_16th_level)?post_id=477930149#477930149</link><description>It's not a theoretical build per se, as it doesn't rely on anything out of the normal. It's just a very highly optimized team. I could see a team of players sitting down for a D&amp;D competition at Gencon with The Chargers, for example, and doing quite</description><pubDate>Mon, 13 Dec 2010 16:11:31 -0600</pubDate></item><item><title>Generally, you don't worry about treasure (other than that it be in the right general level range) when you're designing something that smashes the system to bits like this in the first place.</title><link>http://community.wizards.com/go/thread/view/75882/25703709/The_Chargers_(792_sustained_DPR_at_16th_level)?post_id=477915941#477915941</link><description>Generally, you don't worry about treasure (other than that it be in the right general level range) when you're designing something that smashes the system to bits like this in the first place.</description><pubDate>Mon, 13 Dec 2010 14:24:27 -0600</pubDate></item><item><title>It looks like you are WAY over on your magic item budget.  Is this normally ignored for theoretical builds?</title><link>http://community.wizards.com/go/thread/view/75882/25703709/The_Chargers_(792_sustained_DPR_at_16th_level)?post_id=477914573#477914573</link><description>It looks like you are WAY over on your magic item budget.  Is this normally ignored for theoretical builds?</description><pubDate>Mon, 13 Dec 2010 14:11:03 -0600</pubDate></item><item><title>Updated with errata. Did they fix the core problem with the build (rechargeable double charges)? Nah. They changed the name.</title><link>http://community.wizards.com/go/thread/view/75882/25703709/The_Chargers_(792_sustained_DPR_at_16th_level)?post_id=477858313#477858313</link><description>Updated with errata. Did they fix the core problem with the build (rechargeable double charges)? Nah. They changed the name.</description><pubDate>Mon, 13 Dec 2010 01:27:19 -0600</pubDate></item></channel></rss>
