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							<channel><title>New Posts For Thread: Runes of Power: A Runepriest Handbook.</title><link>http://community.wizards.com/go/thread/view/75882/22931733/Runes_of_Power:_A_Runepriest_Handbook.</link><description>GoldLight blueBlue&Acirc;&nbsp;BlackPurpleRedRunepristLevel1 At-willSpoiler: &#xD; &#xD; Show&#xD; &#xD; Word of Binding - At will immobalize, but it gives up a damage roll.&Acirc;&nbsp; If the imm didnt go away if you wernt adjacent it would be light blue, but as is very situational try</description><item><title>Since this handbook seems dead, i copied it to a wiki here.</title><link>http://community.wizards.com/go/thread/view/75882/22931733/Runes_of_Power:_A_Runepriest_Handbook.?post_id=477891245#477891245</link><description>Since this handbook seems dead, i copied it to a wiki here.</description><pubDate>Mon, 13 Dec 2010 10:45:41 -0600</pubDate></item><item><title>You should re-read this."enemies adjacent to you take 10 extra fire damage when they are hit by an attack."That's 10 damage for everyone.  Definatly skyblue, perhaps gold, as the only runestates to compete with it are a few PP ones, and even then thi</title><link>http://community.wizards.com/go/thread/view/75882/22931733/Runes_of_Power:_A_Runepriest_Handbook.?post_id=477878789#477878789</link><description>You should re-read this."enemies adjacent to you take 10 extra fire damage when they are hit by an attack."That's 10 damage for everyone.  Definatly skyblue, perhaps gold, as the only runestates to compete with it are a few PP ones, and even then thi</description><pubDate>Mon, 13 Dec 2010 08:28:45 -0600</pubDate></item><item><title>Not sure how you'll take the new CA:Runepriest article, as it's mostly fluff with a few "Boons" in the form of runes, which I think are pretty decent.Rune of Fiery Might - Blue until Epic, then black.  Decent extra damage to things next to you, and a</title><link>http://community.wizards.com/go/thread/view/75882/22931733/Runes_of_Power:_A_Runepriest_Handbook.?post_id=477694293#477694293</link><description>Not sure how you'll take the new CA:Runepriest article, as it's mostly fluff with a few "Boons" in the form of runes, which I think are pretty decent.Rune of Fiery Might - Blue until Epic, then black.  Decent extra damage to things next to you, and a</description><pubDate>Sat, 11 Dec 2010 18:10:01 -0600</pubDate></item><item><title>A little bit of character advice, if I may...I'm a wrathful hammer acting as off-leader, heading into the hammer of vengeance pp.  Here's my power list at 10th level:Word of DiminishmentWord of ShieldingExecutioner's CallRune of the Undeniable DawnIc</title><link>http://community.wizards.com/go/thread/view/75882/22931733/Runes_of_Power:_A_Runepriest_Handbook.?post_id=475419665#475419665</link><description>A little bit of character advice, if I may...I'm a wrathful hammer acting as off-leader, heading into the hammer of vengeance pp.  Here's my power list at 10th level:Word of DiminishmentWord of ShieldingExecutioner's CallRune of the Undeniable DawnIc</description><pubDate>Tue, 23 Nov 2010 21:52:20 -0600</pubDate></item><item><title>The Dark Sun Campaign Setting has offered up a potentially new interesting weapon option for runepriests: the singing stick.  Superior one-handed melee weapon; mace group; +3 proficiency; 1d6 damage; defensive and offhand.  While the base damage is t</title><link>http://community.wizards.com/go/thread/view/75882/22931733/Runes_of_Power:_A_Runepriest_Handbook.?post_id=471292997#471292997</link><description>The Dark Sun Campaign Setting has offered up a potentially new interesting weapon option for runepriests: the singing stick.  Superior one-handed melee weapon; mace group; +3 proficiency; 1d6 damage; defensive and offhand.  While the base damage is t</description><pubDate>Sat, 23 Oct 2010 06:05:19 -0500</pubDate></item></channel></rss>
