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							<channel><title>New Posts For Thread: 3e locations in 4e cosmology</title><link>http://community.wizards.com/go/thread/view/75882/19843258/3e_locations_in_4e_cosmology</link><description>Here is my best reconciliation of 4e locations to 3e locations.Astral plane: same place as in 3e. Dominions include:&amp;bull; Archanus: ruins of Mechanus, but see the Phrenic Planes below.&amp;bull; Arvandor: previously the 1st layer of Olympus (aka Arborea</description><item><title>From the 5e Elementary article:"Whether you use the Great Wheel or the 4th Edition cosmology or something entirely different, a diagram of the relationship among the planes is purely speculative. There is no point in the multiverse where you or any c</title><link>http://community.wizards.com/go/thread/view/75882/19843258/3e_locations_in_4e_cosmology?post_id=526794555#526794555</link><description>From the 5e Elementary article:"Whether you use the Great Wheel or the 4th Edition cosmology or something entirely different, a diagram of the relationship among the planes is purely speculative. There is no point in the multiverse where you or any c</description><pubDate>Tue, 11 Dec 2012 13:07:44 -0600</pubDate></item><item><title>Well in my 4E Planescape campaign I liked to use Hazards and terrain to create interesting battlefields that felt more planar (these phenomena would be more directly built into skill checks or just pure description during exploration rounds). The mag</title><link>http://community.wizards.com/go/thread/view/75882/19843258/3e_locations_in_4e_cosmology?post_id=524382487#524382487</link><description>Well in my 4E Planescape campaign I liked to use Hazards and terrain to create interesting battlefields that felt more planar (these phenomena would be more directly built into skill checks or just pure description during exploration rounds). The mag</description><pubDate>Sat, 22 Sep 2012 11:56:41 -0500</pubDate></item><item><title>Awesome thread!  Now, besides the OP and the MotP-4e, is there any other method either quick and dirty or long and complex to use 4e mechanics in the Great Wheel/Planescape cosmology?</title><link>http://community.wizards.com/go/thread/view/75882/19843258/3e_locations_in_4e_cosmology?post_id=523282397#523282397</link><description>Awesome thread!  Now, besides the OP and the MotP-4e, is there any other method either quick and dirty or long and complex to use 4e mechanics in the Great Wheel/Planescape cosmology?</description><pubDate>Tue, 21 Aug 2012 17:47:24 -0500</pubDate></item><item><title>this is a great thread!</title><link>http://community.wizards.com/go/thread/view/75882/19843258/3e_locations_in_4e_cosmology?post_id=523274639#523274639</link><description>this is a great thread!</description><pubDate>Tue, 21 Aug 2012 14:24:41 -0500</pubDate></item><item><title>Update:An early Modron article had peviously mentioned that "the avatar of Primus that most visitors see is a humanoid that rises from an energy pool in its realm, which is known as Mechanus".However, in 'The Plane Above' p.124, a plane called "Archa</title><link>http://community.wizards.com/go/thread/view/75882/19843258/3e_locations_in_4e_cosmology?post_id=523119911#523119911</link><description>Update:An early Modron article had peviously mentioned that "the avatar of Primus that most visitors see is a humanoid that rises from an energy pool in its realm, which is known as Mechanus".However, in 'The Plane Above' p.124, a plane called "Archa</description><pubDate>Fri, 17 Aug 2012 12:15:08 -0500</pubDate></item></channel></rss>
