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							<channel><title>New Posts For Thread: Stealth - the low down</title><link>http://community.wizards.com/go/thread/view/75882/19725894/Stealth_-_the_low_down</link><description>Also on Enworld. Based on best available evidence (WotC_Mearls, CSR, RAW) here's how you can run Stealth.1. Stealth does not upgrade Cover to Superior Cover, or Concealment to Total Concealment. Stealth does not connect with Targeting What You Can't</description><item><title>Most of this thread is dated before 9th of July 2008 and thus written before stealth-errata. Therefore I would ignore this thread and reread Stealth-errata if you have doubts/questions about stealth.</title><link>http://community.wizards.com/go/thread/view/75882/19725894/Stealth_-_the_low_down?post_id=335875110#335875110</link><description>Most of this thread is dated before 9th of July 2008 and thus written before stealth-errata. Therefore I would ignore this thread and reread Stealth-errata if you have doubts/questions about stealth.</description><pubDate>Wed, 01 Oct 2008 02:54:23 -0500</pubDate></item><item><title>I just wanted to ask for a bit of clarification. The errata for the player's handbook says stealth is "at the end of a move action." This is much different from the original phb where it states stealth can happen during any action.A common occuranc</title><link>http://community.wizards.com/go/thread/view/75882/19725894/Stealth_-_the_low_down?post_id=335875094#335875094</link><description>I just wanted to ask for a bit of clarification. The errata for the player's handbook says stealth is "at the end of a move action." This is much different from the original phb where it states stealth can happen during any action.A common occuranc</description><pubDate>Wed, 01 Oct 2008 01:12:30 -0500</pubDate></item><item><title>Firstly, props to vk for compiling the info and coming up with a concised set of rules for stealth. I especially like the fact how it's simplified to reduce dice rolling yet retains an overall sense of logic (i totally agree on how stealth is not inv</title><link>http://community.wizards.com/go/thread/view/75882/19725894/Stealth_-_the_low_down?post_id=335875082#335875082</link><description>Firstly, props to vk for compiling the info and coming up with a concised set of rules for stealth. I especially like the fact how it's simplified to reduce dice rolling yet retains an overall sense of logic (i totally agree on how stealth is not inv</description><pubDate>Tue, 30 Sep 2008 21:29:02 -0500</pubDate></item><item><title>What? I don't see how you can say this. His remarks in this regard are incredibly vague. Now, I don't intend this to be a criticism as it was not his intention to make a ruling on anything with those comments. To be honest, I think the best way t</title><link>http://community.wizards.com/go/thread/view/75882/19725894/Stealth_-_the_low_down?post_id=335874458#335874458</link><description>What? I don't see how you can say this. His remarks in this regard are incredibly vague. Now, I don't intend this to be a criticism as it was not his intention to make a ruling on anything with those comments. To be honest, I think the best way t</description><pubDate>Tue, 08 Jul 2008 12:27:40 -0500</pubDate></item><item><title>But you are adding words. You are giving the act of pointing a stealthed character out to allies a mechanical meaning, when it inherently has none. Technically, this "pointing out" mumbo jumbo does exactly nothing.By extension, this means that I'm al</title><link>http://community.wizards.com/go/thread/view/75882/19725894/Stealth_-_the_low_down?post_id=335874454#335874454</link><description>But you are adding words. You are giving the act of pointing a stealthed character out to allies a mechanical meaning, when it inherently has none. Technically, this "pointing out" mumbo jumbo does exactly nothing.By extension, this means that I'm al</description><pubDate>Tue, 08 Jul 2008 10:49:37 -0500</pubDate></item></channel></rss>
