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							<channel><title>New Posts For Thread: Rules you didn't realize</title><link>http://community.wizards.com/go/thread/view/75882/19686254/Rules_you_didnt_realize</link><description>This message has been edited to include all of the rules that this thread have come up with. RED lines are unconfirmed rules. Please PM me if you can find a page reference for an unconfirmed rule. PLEASE include a page and book reference when adding</description><item><title>Short version:  The rules do not cover situations with damage of multiple types encountering resistances of multiple types.  Make up a rule, and stick to it.Longer version:  No, really, this isn't covered.  Damage that contains multiple types, sure.</title><link>http://community.wizards.com/go/thread/view/75882/19686254/Rules_you_didnt_realize?post_id=532409233#532409233</link><description>Short version:  The rules do not cover situations with damage of multiple types encountering resistances of multiple types.  Make up a rule, and stick to it.Longer version:  No, really, this isn't covered.  Damage that contains multiple types, sure.</description><pubDate>Sun, 19 May 2013 15:12:09 -0500</pubDate></item><item><title>#61 If a single attack includes 2 or more separable types of damage, Resistance is applied separately to each.I know this seems apalling to many of you but it is the stated meaning of the rules. Consider this example: you are hit by an attack that de</title><link>http://community.wizards.com/go/thread/view/75882/19686254/Rules_you_didnt_realize?post_id=532406705#532406705</link><description>#61 If a single attack includes 2 or more separable types of damage, Resistance is applied separately to each.I know this seems apalling to many of you but it is the stated meaning of the rules. Consider this example: you are hit by an attack that de</description><pubDate>Sun, 19 May 2013 11:18:49 -0500</pubDate></item><item><title>I see, makes sense. Thank you for the help.</title><link>http://community.wizards.com/go/thread/view/75882/19686254/Rules_you_didnt_realize?post_id=528896817#528896817</link><description>I see, makes sense. Thank you for the help.</description><pubDate>Sat, 09 Feb 2013 12:19:35 -0600</pubDate></item><item><title>Works. Moveable Conjurations dissapear at end of turn if the caster is out of range (range is  5 in this case). Brings the Wizard more into melee.</title><link>http://community.wizards.com/go/thread/view/75882/19686254/Rules_you_didnt_realize?post_id=528896379#528896379</link><description>Works. Moveable Conjurations dissapear at end of turn if the caster is out of range (range is  5 in this case). Brings the Wizard more into melee.</description><pubDate>Sat, 09 Feb 2013 12:03:35 -0600</pubDate></item><item><title>Hey guys. One of my players pointed out a very interesting combo to me.First, you have the talent Tome Expertise, which states that "enemies adjacent to your conjurations or summoned creatures grant combat advantage. An enemy that is immune to fear i</title><link>http://community.wizards.com/go/thread/view/75882/19686254/Rules_you_didnt_realize?post_id=528895995#528895995</link><description>Hey guys. One of my players pointed out a very interesting combo to me.First, you have the talent Tome Expertise, which states that "enemies adjacent to your conjurations or summoned creatures grant combat advantage. An enemy that is immune to fear i</description><pubDate>Sat, 09 Feb 2013 11:51:00 -0600</pubDate></item></channel></rss>
