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							<channel><title>New Posts For Thread: Fear the Gods: The Invoker Handbook</title><link>http://community.wizards.com/go/thread/view/75882/19647854/Fear_the_Gods:_The_Invoker_Handbook</link><description>Remodel in progress.Divine Abilities: Class FeaturesInvokerRole: Controller,not quite as damaging as the Wizard,but almost all your powers have some type of effect on them.Power Source: DivineKey Abilities:Wisdom,Constitution,IntelligenceArmor Profic</description><item><title>This guide is up to date: community.wizards.com/go/thread/view/758...</title><link>http://community.wizards.com/go/thread/view/75882/19647854/Fear_the_Gods:_The_Invoker_Handbook?post_id=412004097#412004097</link><description>This guide is up to date: community.wizards.com/go/thread/view/758...</description><pubDate>Sat, 01 May 2010 04:45:55 -0500</pubDate></item><item><title>This is one of the more useful guides, and it happens to be for one of my favorite classes, so here is a bump. &Acirc;&nbsp;</title><link>http://community.wizards.com/go/thread/view/75882/19647854/Fear_the_Gods:_The_Invoker_Handbook?post_id=412002817#412002817</link><description>This is one of the more useful guides, and it happens to be for one of my favorite classes, so here is a bump. &Acirc;&nbsp;</description><pubDate>Sat, 01 May 2010 03:53:26 -0500</pubDate></item><item><title>Here are some items I am outfitting my Maledictor with.Feet - Boots of Dancing +1 Ref and you do not grant CA when Dazed. Now that is a Maledicotr's friend.Waist - Diamond Cincture +1 Fort and a minor action for a daily healing surge.Hands - Antipath</title><link>http://community.wizards.com/go/thread/view/75882/19647854/Fear_the_Gods:_The_Invoker_Handbook?post_id=386154145#386154145</link><description>Here are some items I am outfitting my Maledictor with.Feet - Boots of Dancing +1 Ref and you do not grant CA when Dazed. Now that is a Maledicotr's friend.Waist - Diamond Cincture +1 Fort and a minor action for a daily healing surge.Hands - Antipath</description><pubDate>Mon, 11 Jan 2010 00:47:57 -0600</pubDate></item><item><title>I don't see what's so bad about the Theurge of the Compact. If you can keep even a solo pinned between your Fiery Companions, you can rapidly obliterate the poor bastard with four attacks/round, +1 from a summoned angel's minor actions. And the flavo</title><link>http://community.wizards.com/go/thread/view/75882/19647854/Fear_the_Gods:_The_Invoker_Handbook?post_id=382870813#382870813</link><description>I don't see what's so bad about the Theurge of the Compact. If you can keep even a solo pinned between your Fiery Companions, you can rapidly obliterate the poor bastard with four attacks/round, +1 from a summoned angel's minor actions. And the flavo</description><pubDate>Mon, 04 Jan 2010 19:33:16 -0600</pubDate></item><item><title>Thanks for the guide-- it's been most helpful with my CoW build.&Acirc;&nbsp; This character is built at level 6 to replace my invincible druid (who proved not to be invincible); that dictated the race, level, and tribal feat.&Acirc;&nbsp; I chose specifically for primary</title><link>http://community.wizards.com/go/thread/view/75882/19647854/Fear_the_Gods:_The_Invoker_Handbook?post_id=381883433#381883433</link><description>Thanks for the guide-- it's been most helpful with my CoW build.&Acirc;&nbsp; This character is built at level 6 to replace my invincible druid (who proved not to be invincible); that dictated the race, level, and tribal feat.&Acirc;&nbsp; I chose specifically for primary</description><pubDate>Thu, 24 Dec 2009 10:03:03 -0600</pubDate></item></channel></rss>
