<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Healing Surges?</title><link>http://community.wizards.com/go/thread/view/75882/19583282/Healing_Surges</link><description>Healing surges seems like a neat-o thing but do they make any sense? I mean, take this for example:DM: "The goblin kicks over the table and stabs Kodos in the thigh with his sword! The wound is deep and blood pours down your leg, splashing onto the f</description><item><title>And indeed, earlier editions were rather clear on the point of hit points being luck and skill at dodging. What has changed that is that people simply didn't enjoy "The ogre swings his club at you, rolling well enough to bypass your AC (which include</title><link>http://community.wizards.com/go/thread/view/75882/19583282/Healing_Surges?post_id=332912502#332912502</link><description>And indeed, earlier editions were rather clear on the point of hit points being luck and skill at dodging. What has changed that is that people simply didn't enjoy "The ogre swings his club at you, rolling well enough to bypass your AC (which include</description><pubDate>Wed, 23 Apr 2008 12:34:38 -0500</pubDate></item><item><title>Page 136 of the 3.5 PH says hit points tell you how much punishment you can take before dropping. Later, it describes the concept as being a measure of health. By the first definition, 'punishment' could mean just about anyhting.Also, keep in mind</title><link>http://community.wizards.com/go/thread/view/75882/19583282/Healing_Surges?post_id=332912482#332912482</link><description>Page 136 of the 3.5 PH says hit points tell you how much punishment you can take before dropping. Later, it describes the concept as being a measure of health. By the first definition, 'punishment' could mean just about anyhting.Also, keep in mind</description><pubDate>Wed, 23 Apr 2008 11:10:24 -0500</pubDate></item><item><title>If that works for you, go for it. I personally would prefer to not track temporary HP separately from regular HP if I can avoid it, since it's just a little more overhead.Excellent point. People forget this one quite a bit, it seems.</title><link>http://community.wizards.com/go/thread/view/75882/19583282/Healing_Surges?post_id=332912478#332912478</link><description>If that works for you, go for it. I personally would prefer to not track temporary HP separately from regular HP if I can avoid it, since it's just a little more overhead.Excellent point. People forget this one quite a bit, it seems.</description><pubDate>Wed, 23 Apr 2008 10:42:24 -0500</pubDate></item><item><title>::shrug:: From a "technical" standpoint, it depends on what applications of Heal can be used untrained (characters in Saga Edition and - presumably - 4E do get better at untrained skills as they level, but there are still distinctions between trained</title><link>http://community.wizards.com/go/thread/view/75882/19583282/Healing_Surges?post_id=332912474#332912474</link><description>::shrug:: From a "technical" standpoint, it depends on what applications of Heal can be used untrained (characters in Saga Edition and - presumably - 4E do get better at untrained skills as they level, but there are still distinctions between trained</description><pubDate>Wed, 23 Apr 2008 10:40:09 -0500</pubDate></item><item><title>I don't know man. Even I can use Neosporin, and I have no training.Also, if I'm not mistaken, ever 4E charater esentially gets the heal skill. They might not get the +5, but I don't think any charater can't use it at all. And they all get better a</title><link>http://community.wizards.com/go/thread/view/75882/19583282/Healing_Surges?post_id=332912470#332912470</link><description>I don't know man. Even I can use Neosporin, and I have no training.Also, if I'm not mistaken, ever 4E charater esentially gets the heal skill. They might not get the +5, but I don't think any charater can't use it at all. And they all get better a</description><pubDate>Wed, 23 Apr 2008 09:00:34 -0500</pubDate></item></channel></rss>
