<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: MMO concepts - aggro and taunt</title><link>http://community.wizards.com/go/thread/view/75882/19580034/MMO_concepts_-_aggro_and_taunt</link><description>So we all know that 4e is borrowing some concepts from MMO's; some of us think that's a great idea, and some of us are frothing at the mouth and trying not to swallow our own tongues from the sheer outrage. Personally, I think it's a pretty good ide</description><item><title>There are occasions in our campaigns when an NPC needs to decide against two characters who are relatively equally disliked by the NPC. Our DM choses to give us charisma roll offs, which usually the ugly fighters lose, though at times it can go any</title><link>http://community.wizards.com/go/thread/view/75882/19580034/MMO_concepts_-_aggro_and_taunt?post_id=332798490#332798490</link><description>There are occasions in our campaigns when an NPC needs to decide against two characters who are relatively equally disliked by the NPC. Our DM choses to give us charisma roll offs, which usually the ugly fighters lose, though at times it can go any</description><pubDate>Sun, 09 Sep 2007 21:18:41 -0500</pubDate></item><item><title>Maze the healer, forcecage the wizard and fighter - standard tactics of any high lv spellcaster....:D</title><link>http://community.wizards.com/go/thread/view/75882/19580034/MMO_concepts_-_aggro_and_taunt?post_id=332798486#332798486</link><description>Maze the healer, forcecage the wizard and fighter - standard tactics of any high lv spellcaster....:D</description><pubDate>Sun, 09 Sep 2007 21:13:10 -0500</pubDate></item><item><title>And when the rogue is being kept alive by the guy in healing him? You should go for the healer first, so you don't have to deal more damage to kill people than necessary.</title><link>http://community.wizards.com/go/thread/view/75882/19580034/MMO_concepts_-_aggro_and_taunt?post_id=332798438#332798438</link><description>And when the rogue is being kept alive by the guy in healing him? You should go for the healer first, so you don't have to deal more damage to kill people than necessary.</description><pubDate>Sun, 09 Sep 2007 17:01:52 -0500</pubDate></item><item><title>No really, with a heavy armor and middle hd is easier to hit and kill a light armored with poor hd one. With all know that the principal cause of death of a rogue is a full attack after trying to sneak attack something big.</title><link>http://community.wizards.com/go/thread/view/75882/19580034/MMO_concepts_-_aggro_and_taunt?post_id=332798430#332798430</link><description>No really, with a heavy armor and middle hd is easier to hit and kill a light armored with poor hd one. With all know that the principal cause of death of a rogue is a full attack after trying to sneak attack something big.</description><pubDate>Sun, 09 Sep 2007 15:47:17 -0500</pubDate></item><item><title>You know, that's funny... cause the four roles have been pretty much defined between Super Hero RPG's and D&amp;D games for a very long time. I know *I've* been using the terms tank and blaster way before even EQ was even born. So I find it funny that pe</title><link>http://community.wizards.com/go/thread/view/75882/19580034/MMO_concepts_-_aggro_and_taunt?post_id=332798426#332798426</link><description>You know, that's funny... cause the four roles have been pretty much defined between Super Hero RPG's and D&amp;D games for a very long time. I know *I've* been using the terms tank and blaster way before even EQ was even born. So I find it funny that pe</description><pubDate>Sun, 09 Sep 2007 13:19:15 -0500</pubDate></item></channel></rss>
