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							<channel><title>New Posts For Thread: PEACH - New feat: Unusual training</title><link>http://community.wizards.com/go/thread/view/75882/19562418/PEACH_-_New_feat:_Unusual_training</link><description>Unusual training [general]You have training in some field of activity unusual for people of your classRequirements: -Benefit: You may pick a number of skills equal to your intelligence bonus (minimum 1), these are now treated as class skills for you.</description><item><title>I'm kindof torn... it both seems too powerful, AND I would very rarely consider taking it (only if I needed prereqs for a PrC badly, had Int and could spare a feat somehow...) and yet I can't help but agree with the arguments presented. It's only ski</title><link>http://community.wizards.com/go/thread/view/75882/19562418/PEACH_-_New_feat:_Unusual_training?post_id=332542942#332542942</link><description>I'm kindof torn... it both seems too powerful, AND I would very rarely consider taking it (only if I needed prereqs for a PrC badly, had Int and could spare a feat somehow...) and yet I can't help but agree with the arguments presented. It's only ski</description><pubDate>Sun, 11 May 2008 22:27:10 -0500</pubDate></item><item><title>As a DM myself, I always give every class an extra 2 skill points, let characters hold them over for several levels if they hit max ranks in something, and give characters 2-3 slots to add class skills. I can't see any DM that wouldn't let you take</title><link>http://community.wizards.com/go/thread/view/75882/19562418/PEACH_-_New_feat:_Unusual_training?post_id=332542938#332542938</link><description>As a DM myself, I always give every class an extra 2 skill points, let characters hold them over for several levels if they hit max ranks in something, and give characters 2-3 slots to add class skills. I can't see any DM that wouldn't let you take</description><pubDate>Sun, 11 May 2008 20:35:59 -0500</pubDate></item><item><title>That's kind of how the Conan RPG did it.</title><link>http://community.wizards.com/go/thread/view/75882/19562418/PEACH_-_New_feat:_Unusual_training?post_id=332542934#332542934</link><description>That's kind of how the Conan RPG did it.</description><pubDate>Sun, 11 May 2008 20:33:47 -0500</pubDate></item><item><title>Well yeah, that'd be pretty cool too GG. The benefit of the feat form, however, is that it can help to get around a lot of DMs' tendency to **** their pants when you ask them for something for nothing, even if it's something to plug a gaping develop</title><link>http://community.wizards.com/go/thread/view/75882/19562418/PEACH_-_New_feat:_Unusual_training?post_id=332542930#332542930</link><description>Well yeah, that'd be pretty cool too GG. The benefit of the feat form, however, is that it can help to get around a lot of DMs' tendency to **** their pants when you ask them for something for nothing, even if it's something to plug a gaping develop</description><pubDate>Sun, 11 May 2008 20:11:29 -0500</pubDate></item><item><title>May I be as bold as suggesting something completely different ...As balanced as I think this feat is, and as much as I like it ... I don't want this as a feat. Instead, I wish this was part of how character design worked, how I wish all classes were</title><link>http://community.wizards.com/go/thread/view/75882/19562418/PEACH_-_New_feat:_Unusual_training?post_id=332542910#332542910</link><description>May I be as bold as suggesting something completely different ...As balanced as I think this feat is, and as much as I like it ... I don't want this as a feat. Instead, I wish this was part of how character design worked, how I wish all classes were</description><pubDate>Sun, 11 May 2008 16:42:24 -0500</pubDate></item></channel></rss>
