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							<channel><title>New Posts For Thread: Module Map Flexibility</title><link>http://community.wizards.com/go/thread/view/75854/22679029/Module_Map_Flexibility</link><description>I have a question about flexibility of map use while running LFR modules. I was digging through my stuff and I found a stack of folded maps from the D&amp;D Minis game and I began to wonder if we were able to use them while running LFR modules.Most of th</description><item><title>I trust you expertise in the matter... :tiphat:</title><link>http://community.wizards.com/go/thread/view/75854/22679029/Module_Map_Flexibility?post_id=399874017#399874017</link><description>I trust you expertise in the matter... :tiphat:</description><pubDate>Thu, 18 Mar 2010 22:37:28 -0500</pubDate></item><item><title>I was just drawing maps for this weekend's COSCON where i'm running 5 mods over 7 slots, I drew 12 maps yesterday, will use tiles for a few that are easily transportable as tiles and my battlemat for one that is too large for the 30x27 paper I was us</title><link>http://community.wizards.com/go/thread/view/75854/22679029/Module_Map_Flexibility?post_id=399862417#399862417</link><description>I was just drawing maps for this weekend's COSCON where i'm running 5 mods over 7 slots, I drew 12 maps yesterday, will use tiles for a few that are easily transportable as tiles and my battlemat for one that is too large for the 30x27 paper I was us</description><pubDate>Thu, 18 Mar 2010 20:23:39 -0500</pubDate></item><item><title>I don't personally use dungeon tiles since I prefer to use a gaming mat.&Acirc;&nbsp; When I draw a map I try to get close to the original tiles but don't worry about getting exact details correct.&Acirc;&nbsp; I worry about approximate size, terrain features, possible ch</title><link>http://community.wizards.com/go/thread/view/75854/22679029/Module_Map_Flexibility?post_id=399820437#399820437</link><description>I don't personally use dungeon tiles since I prefer to use a gaming mat.&Acirc;&nbsp; When I draw a map I try to get close to the original tiles but don't worry about getting exact details correct.&Acirc;&nbsp; I worry about approximate size, terrain features, possible ch</description><pubDate>Thu, 18 Mar 2010 13:27:53 -0500</pubDate></item><item><title>- In the majority of games I've been a player in, the DM modified the map (usually to accommodate the tiles he had available).- In the cases where the terrain was unaltered, it was usually drawn by hand without embellishment- In cases where a folded</title><link>http://community.wizards.com/go/thread/view/75854/22679029/Module_Map_Flexibility?post_id=399817845#399817845</link><description>- In the majority of games I've been a player in, the DM modified the map (usually to accommodate the tiles he had available).- In the cases where the terrain was unaltered, it was usually drawn by hand without embellishment- In cases where a folded</description><pubDate>Thu, 18 Mar 2010 12:55:19 -0500</pubDate></item><item><title>While that is certainly true, it is not automatically true that the adventure writer has taken all that into account when designing a map. While I'm sure that several of them do precisely that, it also seems in my experience that certain writers just</title><link>http://community.wizards.com/go/thread/view/75854/22679029/Module_Map_Flexibility?post_id=399812149#399812149</link><description>While that is certainly true, it is not automatically true that the adventure writer has taken all that into account when designing a map. While I'm sure that several of them do precisely that, it also seems in my experience that certain writers just</description><pubDate>Thu, 18 Mar 2010 11:42:40 -0500</pubDate></item></channel></rss>
