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							<channel><title>New Posts For Thread: Adventure prep tips</title><link>http://community.wizards.com/go/thread/view/75854/22627133/Adventure_prep_tips</link><description>Here are a few habits that have been helping me lately. ymmv.When preparing to run LFR adventures I make a ziplock bag for each encounter containing:Miniatures and terrain items Effect/condition markers needed for the encounter. Like many groups, I t</description><item><title>&Acirc;&nbsp;I highlight these lines in the monster stat blocks. &Acirc;&nbsp;When they get attacked and I glance at their defense, the highlighting reminds me that there's something that may trigger . . .I also highlight auras, recharge and encounter keywords, basically</title><link>http://community.wizards.com/go/thread/view/75854/22627133/Adventure_prep_tips?post_id=399532313#399532313</link><description>&Acirc;&nbsp;I highlight these lines in the monster stat blocks. &Acirc;&nbsp;When they get attacked and I glance at their defense, the highlighting reminds me that there's something that may trigger . . .I also highlight auras, recharge and encounter keywords, basically</description><pubDate>Mon, 15 Mar 2010 23:10:11 -0500</pubDate></item><item><title>Given that I don't have a budget for&Acirc;&nbsp;new supplies pretty much the LFR crew (we're a committee "RPGA Committee of The StoryTellers' Guild *coughs*) we're pretty much limited to what GMs can bring. The best thing is we have&Acirc;&nbsp;a 4-hour reservation in a</title><link>http://community.wizards.com/go/thread/view/75854/22627133/Adventure_prep_tips?post_id=399523589#399523589</link><description>Given that I don't have a budget for&Acirc;&nbsp;new supplies pretty much the LFR crew (we're a committee "RPGA Committee of The StoryTellers' Guild *coughs*) we're pretty much limited to what GMs can bring. The best thing is we have&Acirc;&nbsp;a 4-hour reservation in a</description><pubDate>Mon, 15 Mar 2010 21:53:42 -0500</pubDate></item><item><title>I'm the opposite: having identical monsters represented by identical minis lessens confusion for me. Also, the ease of transporting/using plastic minis has been a boon to my games.However, I do go for variety in pre-painted plastics. DDM has a decent</title><link>http://community.wizards.com/go/thread/view/75854/22627133/Adventure_prep_tips?post_id=399485965#399485965</link><description>I'm the opposite: having identical monsters represented by identical minis lessens confusion for me. Also, the ease of transporting/using plastic minis has been a boon to my games.However, I do go for variety in pre-painted plastics. DDM has a decent</description><pubDate>Mon, 15 Mar 2010 17:12:43 -0500</pubDate></item><item><title>&Acirc;&nbsp;I highlight these lines in the monster stat blocks. &Acirc;&nbsp;When they get attacked and I glance at their defense, the highlighting reminds me that there's something that may trigger . . .I also highlight auras, recharge and encounter keywords, basically</title><link>http://community.wizards.com/go/thread/view/75854/22627133/Adventure_prep_tips?post_id=399474165#399474165</link><description>&Acirc;&nbsp;I highlight these lines in the monster stat blocks. &Acirc;&nbsp;When they get attacked and I glance at their defense, the highlighting reminds me that there's something that may trigger . . .I also highlight auras, recharge and encounter keywords, basically</description><pubDate>Mon, 15 Mar 2010 15:31:13 -0500</pubDate></item><item><title>&Acirc;&nbsp;I highlight these lines in the monster stat blocks. &Acirc;&nbsp;When they get hit, the highlighting reminds me that there's something that may trigger . . .&Acirc;&nbsp;</title><link>http://community.wizards.com/go/thread/view/75854/22627133/Adventure_prep_tips?post_id=399467501#399467501</link><description>&Acirc;&nbsp;I highlight these lines in the monster stat blocks. &Acirc;&nbsp;When they get hit, the highlighting reminds me that there's something that may trigger . . .&Acirc;&nbsp;</description><pubDate>Mon, 15 Mar 2010 14:34:17 -0500</pubDate></item></channel></rss>
