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							<channel><title>New Posts For Thread: CCG 2.0 Request - TPKs</title><link>http://community.wizards.com/go/thread/view/75854/22383117/CCG_2.0_Request_-_TPKs</link><description>Forgive me if this has been addressed before (and I'm sure it has).&Acirc;&nbsp; For the next update for the RPGA Character Creation Guide, can the following issue be addressed?Regarding&Acirc;&nbsp;PC death...&Acirc;&nbsp;Looking at the current (ie: new)&Acirc;&nbsp;RPGA&Acirc;&nbsp;Character Creation&Acirc;&nbsp;</description><item><title>I've long held the belief that death should be a skill challenge based around Wis, Int, and Con,</title><link>http://community.wizards.com/go/thread/view/75854/22383117/CCG_2.0_Request_-_TPKs?post_id=477725897#477725897</link><description>I've long held the belief that death should be a skill challenge based around Wis, Int, and Con,</description><pubDate>Sun, 12 Dec 2010 00:58:50 -0600</pubDate></item><item><title>1) There are in fact, enough common items.2) This has been debated a lot at the new community site - community.wizards.com/lfr</title><link>http://community.wizards.com/go/thread/view/75854/22383117/CCG_2.0_Request_-_TPKs?post_id=475168029#475168029</link><description>1) There are in fact, enough common items.2) This has been debated a lot at the new community site - community.wizards.com/lfr</description><pubDate>Mon, 22 Nov 2010 02:19:41 -0600</pubDate></item><item><title>I got a feeling this is a little to late but I was looking over the Interm rules for building higher than 1st level character and I was looking at the magic item rules.  you can choose only Common items of your level+1, level, level -1.  The problem</title><link>http://community.wizards.com/go/thread/view/75854/22383117/CCG_2.0_Request_-_TPKs?post_id=475142753#475142753</link><description>I got a feeling this is a little to late but I was looking over the Interm rules for building higher than 1st level character and I was looking at the magic item rules.  you can choose only Common items of your level+1, level, level -1.  The problem</description><pubDate>Sun, 21 Nov 2010 20:21:25 -0600</pubDate></item><item><title>Yeah, I can see how that's confusing, and given that there's already a rule for it I don't see any reason why it couldn't be clearer. I'm convinced.</title><link>http://community.wizards.com/go/thread/view/75854/22383117/CCG_2.0_Request_-_TPKs?post_id=390067933#390067933</link><description>Yeah, I can see how that's confusing, and given that there's already a rule for it I don't see any reason why it couldn't be clearer. I'm convinced.</description><pubDate>Thu, 11 Feb 2010 19:18:42 -0600</pubDate></item><item><title>I guess I read it a bit differently than all of you. As I read it, the options for raising a dead member apply why the module is still in play a.k.a. the adventure is still going on. Death Charity is the option for when the adventure is over with. I</title><link>http://community.wizards.com/go/thread/view/75854/22383117/CCG_2.0_Request_-_TPKs?post_id=390064709#390064709</link><description>I guess I read it a bit differently than all of you. As I read it, the options for raising a dead member apply why the module is still in play a.k.a. the adventure is still going on. Death Charity is the option for when the adventure is over with. I</description><pubDate>Thu, 11 Feb 2010 18:44:07 -0600</pubDate></item></channel></rss>
