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							<channel><title>New Posts For Thread: Coup de Grace in LFR</title><link>http://community.wizards.com/go/thread/view/75854/22307225/Coup_de_Grace_in_LFR</link><description>In a home game, there may be times when a GM uses Coup de Grace because&Acirc;&nbsp;character death&Acirc;&nbsp;is dramatically appropriate and/or helps the storyline.&Acirc;&nbsp; In LFR, character death by Coup de Grace does not advance the story and, in my opinion, is not part of</description><item><title>Just to be clear, the Knocking Creatures Unconscious paragraph on page 295 of the PH says:"Until it regains hit points, the creature is unconscious but not dying.&Acirc;&nbsp; Any healing makes the creature conscious.&Acirc;&nbsp; If the creature doesn't receive any heali</title><link>http://community.wizards.com/go/thread/view/75854/22307225/Coup_de_Grace_in_LFR?post_id=390110025#390110025</link><description>Just to be clear, the Knocking Creatures Unconscious paragraph on page 295 of the PH says:"Until it regains hit points, the creature is unconscious but not dying.&Acirc;&nbsp; Any healing makes the creature conscious.&Acirc;&nbsp; If the creature doesn't receive any heali</description><pubDate>Fri, 12 Feb 2010 05:58:12 -0600</pubDate></item><item><title>And some monsters are just plain cruel.-karma</title><link>http://community.wizards.com/go/thread/view/75854/22307225/Coup_de_Grace_in_LFR?post_id=390105801#390105801</link><description>And some monsters are just plain cruel.-karma</description><pubDate>Fri, 12 Feb 2010 03:44:16 -0600</pubDate></item><item><title>Some will walk away, some wont. Some monsters are as or more intelligent/wise than the players and have complex motivations (written into the adventure). I fail to see what is unreasonable or DME about giving them a capacity for tactics, reasoning an</title><link>http://community.wizards.com/go/thread/view/75854/22307225/Coup_de_Grace_in_LFR?post_id=390101209#390101209</link><description>Some will walk away, some wont. Some monsters are as or more intelligent/wise than the players and have complex motivations (written into the adventure). I fail to see what is unreasonable or DME about giving them a capacity for tactics, reasoning an</description><pubDate>Fri, 12 Feb 2010 01:39:41 -0600</pubDate></item><item><title>There is&Acirc;&nbsp;intelligent and there is Intelligent,&Acirc;&nbsp;intelligent&Acirc;&nbsp;monsters&Acirc;&nbsp;will walk away once the PC stops moving because now they&Acirc;&nbsp;can go&Acirc;&nbsp;tag team with a buddy speeding up the process of a TPK. An Intelligent monster is what happens when the DM runs</title><link>http://community.wizards.com/go/thread/view/75854/22307225/Coup_de_Grace_in_LFR?post_id=390100241#390100241</link><description>There is&Acirc;&nbsp;intelligent and there is Intelligent,&Acirc;&nbsp;intelligent&Acirc;&nbsp;monsters&Acirc;&nbsp;will walk away once the PC stops moving because now they&Acirc;&nbsp;can go&Acirc;&nbsp;tag team with a buddy speeding up the process of a TPK. An Intelligent monster is what happens when the DM runs</description><pubDate>Fri, 12 Feb 2010 01:16:03 -0600</pubDate></item><item><title>Does this leave the unconscious player able to be healed?The way I run it, it works pretty much like dying - you're out for the rest of the encounter if you fail 3 death saves.&Acirc;&nbsp; With death having so little impact on a character in LFR, it's just my</title><link>http://community.wizards.com/go/thread/view/75854/22307225/Coup_de_Grace_in_LFR?post_id=389303401#389303401</link><description>Does this leave the unconscious player able to be healed?The way I run it, it works pretty much like dying - you're out for the rest of the encounter if you fail 3 death saves.&Acirc;&nbsp; With death having so little impact on a character in LFR, it's just my</description><pubDate>Thu, 04 Feb 2010 12:22:14 -0600</pubDate></item></channel></rss>
