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							<channel><title>New Posts For Thread: Is our beloved Living Forgotten Realms headly quickly toward a cliff?</title><link>http://community.wizards.com/go/thread/view/75854/22263585/Is_our_beloved_Living_Forgotten_Realms_headly_quickly_toward_a_cliff</link><description>I run a home non-LFR D&amp;D 4E game in which the players are in the middle levels of the paragon tier. I also coordinate the public Living Forgotten Realms activities at my FLGS (friendly local gaming shop for those unfamiliar with the acronym). We get</description><item><title>Re:&Acirc;&nbsp; OP:Long encounters at level 11+?&Acirc;&nbsp; You betcha.&Acirc;&nbsp; That's why as a writer, remember the following:1.&Acirc;&nbsp; You want to keep encounter exciting.&Acirc;&nbsp; Have things change as the battle progresses to introduce different exciting elements.2.&Acirc;&nbsp; To cut down on</title><link>http://community.wizards.com/go/thread/view/75854/22263585/Is_our_beloved_Living_Forgotten_Realms_headly_quickly_toward_a_cliff?post_id=389700341#389700341</link><description>Re:&Acirc;&nbsp; OP:Long encounters at level 11+?&Acirc;&nbsp; You betcha.&Acirc;&nbsp; That's why as a writer, remember the following:1.&Acirc;&nbsp; You want to keep encounter exciting.&Acirc;&nbsp; Have things change as the battle progresses to introduce different exciting elements.2.&Acirc;&nbsp; To cut down on</description><pubDate>Mon, 08 Feb 2010 12:34:35 -0600</pubDate></item><item><title>I don't think I've ever had a problem with Intimidating foes as a means to end a fight when appropriate. The thing that gets under my skin is when some player expects it to work universally and cheeses a build around it...insisting that they auto-kil</title><link>http://community.wizards.com/go/thread/view/75854/22263585/Is_our_beloved_Living_Forgotten_Realms_headly_quickly_toward_a_cliff?post_id=389678849#389678849</link><description>I don't think I've ever had a problem with Intimidating foes as a means to end a fight when appropriate. The thing that gets under my skin is when some player expects it to work universally and cheeses a build around it...insisting that they auto-kil</description><pubDate>Mon, 08 Feb 2010 06:52:19 -0600</pubDate></item><item><title>I&Acirc;&nbsp;know alot of folks were very opposed to intimidating bloody foes but, as the fights grow more drawn out, the place for that mechanism in the game seems more and more valid as a way to end things quickly.</title><link>http://community.wizards.com/go/thread/view/75854/22263585/Is_our_beloved_Living_Forgotten_Realms_headly_quickly_toward_a_cliff?post_id=389190917#389190917</link><description>I&Acirc;&nbsp;know alot of folks were very opposed to intimidating bloody foes but, as the fights grow more drawn out, the place for that mechanism in the game seems more and more valid as a way to end things quickly.</description><pubDate>Wed, 03 Feb 2010 10:11:17 -0600</pubDate></item><item><title>Some general suggestions for when the fight is over, choose from: Tell the players they have a +5 situational bonus to their intimidate checks; intimidate to surrender is a great way of ending fights for all concerned. Nice role-play, validates skill</title><link>http://community.wizards.com/go/thread/view/75854/22263585/Is_our_beloved_Living_Forgotten_Realms_headly_quickly_toward_a_cliff?post_id=389169993#389169993</link><description>Some general suggestions for when the fight is over, choose from: Tell the players they have a +5 situational bonus to their intimidate checks; intimidate to surrender is a great way of ending fights for all concerned. Nice role-play, validates skill</description><pubDate>Wed, 03 Feb 2010 02:19:11 -0600</pubDate></item><item><title>Once the fight is effectively over, I'll generally have the enemy (or enemies) make one last attack and then effectively turn into a minion--the next attack that hits kills him.Unless there are time issues, I dislike explicitly calling a combat since</title><link>http://community.wizards.com/go/thread/view/75854/22263585/Is_our_beloved_Living_Forgotten_Realms_headly_quickly_toward_a_cliff?post_id=389120069#389120069</link><description>Once the fight is effectively over, I'll generally have the enemy (or enemies) make one last attack and then effectively turn into a minion--the next attack that hits kills him.Unless there are time issues, I dislike explicitly calling a combat since</description><pubDate>Tue, 02 Feb 2010 16:44:10 -0600</pubDate></item></channel></rss>
